# Files * `abcd.aseprite`: Indexed, 32x32, four layers ("a", "b", "c", "d") * `1empty3.aseprite`: RGB, 32x32, two layers ("fg", "bg"), 2nd frame completelly empty, two tags ("a", "b") * `groups2.aseprite`: Indexed, 8x8, two groups ("items", "player"), two layers per group ("items/gun", "items/sword", "player/head", "player/body"), with one layer hidden ("items/gun"). * `groups3abc.aseprite`: RGB, 9x11, three groups ("a", "b", "c"), with three layers each one (called "a", "b", "c" too). There is a combination of visibilities ("b/b", "c", "c/a", and "c/b" are hidden). * `bg-index-3.aseprite`: Indexed, 4x4, two layers ("fg" and "bg") with a special transparent index color (= palette index 3). * `tags3.aseprite`: 3 tags ("forward", "reverse", "pingpong") and 3 layers ("a", "b", "c"), 4x4, several linked cels + layer "c" with empty cels.