# Aseprite *Copyright (C) 2001-2017 David Capello* [![Build Status](https://travis-ci.org/aseprite/aseprite.svg)](https://travis-ci.org/aseprite/aseprite) [![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/aseprite/aseprite?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ## Introduction **Aseprite** is a program to create animated sprites. Its main features are: * Sprites are composed by [**layers** & **frames**](http://www.aseprite.org/docs/timeline/) (as separated concepts). * Supported [color modes](http://www.aseprite.org/docs/color/): **RGBA**, **Indexed** (palettes up to 256 colors), and Grayscale. * Load/save sequence of **PNG** files and **GIF** animations (and FLC, FLI, JPG, BMP, PCX, TGA). * Export/import animations to/from **Sprite Sheets**. * **Tiled** drawing mode, useful to draw **patterns** and textures. * **Undo/Redo** for every operation. * Real-time **animation preview**. * [**Multiple editors**](http://www.aseprite.org/docs/workspace/#drag-and-drop-tabs) support. * Pixel-art specific tools like filled **Contour**, **Polygon**, [**Shading**](http://www.aseprite.org/docs/shading/) mode, etc. * [**Onion skinning**](https://www.aseprite.org/docs/animation/#onion-skinning) ## Issues There is a list of [Known Issues](https://github.com/aseprite/aseprite/issues) (things to be fixed or that aren't yet implemented). If you found a bug or have a new idea/feature for the program, [you can report them](https://github.com/aseprite/aseprite/issues/new). ## Support You can ask for help in: * [Aseprite Community](https://community.aseprite.org/) * Official support: [support@aseprite.org](mailto:support@aseprite.org) * Social networks and community-driven places: [Twitter](https://twitter.com/aseprite/), [Facebook](https://facebook.com/aseprite/), [YouTube](https://www.youtube.com/user/aseprite), [Google+](https://plus.google.com/+AsepriteOrg/posts), [IRC](http://webchat.freenode.net/?channels=aseprite), [DeviantArt](https://aseprite.deviantart.com/). ## Authors * David Capello [davidcapello@gmail.com](mailto:davidcapello@gmail.com)
Programmer, designer, and maintainer.
http://davidcapello.com/ * Ilija Melentijevic
New GUI skin for Aseprite v0.8. A lot of good ideas.
http://ilkke.blogspot.com/
http://www.pixeljoint.com/p/9270.htm * Contributors
http://www.aseprite.org/contributors/ Thanks to all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me developing Aseprite. ## Credits Aseprite includes color palettes created by: * [Richard "DawnBringer" Fhager](http://pixeljoint.com/p/23821.htm), [16 colors](http://pixeljoint.com/forum/forum_posts.asp?TID=12795), [32 colors](http://pixeljoint.com/forum/forum_posts.asp?TID=16247). * [Arne Niklas Jansson](http://androidarts.com/), [16 colors](http://androidarts.com/palette/16pal.htm), [32 colors](http://wayofthepixel.net/index.php?topic=15824.msg144494). * [ENDESGA Studios](https://twitter.com/ENDESGA), [EDG16 and EDG32](https://forums.tigsource.com/index.php?topic=46126.msg1279124#msg1279124), and [other palettes](https://twitter.com/ENDESGA/status/865812366931353600) * [Hyohnoo Games](https://twitter.com/Hyohnoo), [mail24](https://twitter.com/Hyohnoo/status/797472587974639616) palette. * [Davit Masia](https://twitter.com/DavitMasia), [matriax8c](https://twitter.com/DavitMasia/status/834862452164612096) palette. * [Javier Guerrero](https://twitter.com/Xavier_Gd), [nyx8](https://twitter.com/Xavier_Gd/status/868519467864686594) palette. It tries to replicate some pixel-art algorithms: * [RotSprite](http://forums.sonicretro.org/index.php?showtopic=8848&st=15&p=159754&#entry159754) by Xenowhirl. * [Pixel perfect drawing algorithm](http://deepnight.net/pixel-perfect-drawing/) by [Sébastien Bénard](https://twitter.com/deepnightfr) and [Carduus](https://twitter.com/CarduusHimself/status/420554200737935361). Aseprite uses [several third-party open source projects](docs/LICENSES.md). ## License This program is distributed under three different licenses: 1. Source code and official releases/binaries are distributed under our [End-User License Agreement for Aseprite (EULA)](EULA.txt). Please check that there are [modules/libraries in the source code](src/README.md) that are distributed under the MIT license (e.g. [laf](https://github.com/aseprite/laf), [clip](https://github.com/aseprite/clip), [she](https://github.com/aseprite/aseprite/tree/master/src/she), [gfx](src/gfx), [ui](src/ui), etc.). 2. You can request a special [educational license](http://www.aseprite.org/faq/#is-there-an-educational-license) in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ). 3. Steam releases are distributed under the terms of the [Steam Subscriber Agreement](http://store.steampowered.com/subscriber_agreement/). You can get more information about Aseprite license in the [FAQ](http://www.aseprite.org/faq/#licensing-&-commercial).