-- ase -- allegro-sprite-editor: the ultimate sprites factory -- Copyright (C) 2001-2005 by David A. Capello local function MakeTerrain() local sprite, layer, frame, image, frpos, first_image local w, h = 256, 256 sprite = sprite_new(IMAGE_INDEXED, w, h) sprite_mount(sprite) set_current_sprite(sprite) -- disable undo undo_disable(sprite.undo) sprite_set_filename(sprite, "terrain") sprite_set_frames(sprite, 64) sprite_set_speed(sprite, 100) layer = layer_new(sprite.imgtype) layer_set_name(layer, _("Background")) layer_set_blend_mode(layer, BLEND_MODE_NORMAL) layer_add_layer(sprite.set, layer) sprite_set_layer(sprite, layer) -- draw the graphics local lastpos = sprite.frames-1 add_progress(sprite.frames) for frpos = 0, lastpos do image = image_new(sprite.imgtype, w, h) stock_add_image(layer.stock, image) frame = frame_new(frpos, stock_add_image(layer.stock, image)) layer_add_frame(layer, frame) if frpos == 0 then mapgen(image, 3, sqrt(2)) first_image = image else image_copy(image, first_image, 0, 0) ColorCurveIndex({ 0,0, 128,MID(0, 128+128*sin(2*PI*frpos/lastpos), 255), 255,255 }) end sprite_set_frpos(sprite, frpos) do_progress(frpos) end sprite_set_frpos(sprite, 0) del_progress() LoadPalette("terrain1.col") -- enable undo undo_enable(sprite.undo) return sprite end local sprite = MakeTerrain() sprite_show(sprite)