/* ASE - Allegro Sprite Editor * Copyright (C) 2001-2009 David Capello * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #include "jinete/jlist.h" #include "commands/command.h" #include "commands/params.h" #include "modules/editors.h" #include "modules/gui.h" #include "raster/cel.h" #include "raster/image.h" #include "raster/mask.h" #include "raster/sprite.h" #include "raster/stock.h" #include "raster/undo.h" #include "util/misc.h" #include "undoable.h" #include "sprite_wrappers.h" class FlipCommand : public Command { bool m_flip_mask; bool m_flip_horizontal; bool m_flip_vertical; public: FlipCommand(); Command* clone() const { return new FlipCommand(*this); } protected: void load_params(Params* params); bool enabled(Context* context); void execute(Context* context); private: static char* read_authors_txt(const char *filename); }; FlipCommand::FlipCommand() : Command("flip", "Flip", CmdRecordableFlag) { m_flip_mask = false; m_flip_horizontal = false; m_flip_vertical = false; } void FlipCommand::load_params(Params* params) { std::string target = params->get("target"); m_flip_mask = (target == "mask"); std::string orientation = params->get("orientation"); m_flip_horizontal = (orientation == "horizontal"); m_flip_vertical = (orientation == "vertical"); } bool FlipCommand::enabled(Context* context) { const CurrentSpriteReader sprite(context); return sprite != NULL; } void FlipCommand::execute(Context* context) { CurrentSpriteWriter sprite(context); { Undoable undoable(sprite, m_flip_mask ? (m_flip_horizontal ? "Flip Horizontal": "Flip Vertical"): (m_flip_horizontal ? "Flip Canvas Horizontal": "Flip Canvas Vertical")); if (m_flip_mask) { Image* image; int x1, y1, x2, y2; int x, y; image = GetImage2(sprite, &x, &y, NULL); if (!image) return; // mask is empty? if (mask_is_empty(sprite->mask)) { // so we flip the entire image x1 = 0; y1 = 0; x2 = image->w-1; y2 = image->h-1; } else { // apply the cel offset x1 = sprite->mask->x - x; y1 = sprite->mask->y - y; x2 = sprite->mask->x + sprite->mask->w - 1 - x; y2 = sprite->mask->y + sprite->mask->h - 1 - y; // clip x1 = MID(0, x1, image->w-1); y1 = MID(0, y1, image->h-1); x2 = MID(0, x2, image->w-1); y2 = MID(0, y2, image->h-1); } undoable.flip_image(image, x1, y1, x2, y2, m_flip_horizontal, m_flip_vertical); } else { // get all sprite cels JList cels = jlist_new(); sprite_get_cels(sprite, cels); // for each cel... JLink link; JI_LIST_FOR_EACH(cels, link) { Cel* cel = (Cel*)link->data; Image* image = stock_get_image(sprite->stock, cel->image); undoable.set_cel_position(cel, m_flip_horizontal ? sprite->w - image->w - cel->x: cel->x, m_flip_vertical ? sprite->h - image->h - cel->y: cel->y); undoable.flip_image(image, 0, 0, image->w-1, image->h-1, m_flip_horizontal, m_flip_vertical); } jlist_free(cels); } undoable.commit(); } update_screen_for_sprite(sprite); } ////////////////////////////////////////////////////////////////////// // CommandFactory Command* CommandFactory::create_flip_command() { return new FlipCommand; }