/* ASE - Allegro Sprite Editor * Copyright (C) 2001-2010 David Capello * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #include #include "console.h" #include "context.h" #include "commands/command.h" #include "raster/sprite.h" Context::Context(ISettings* settings) { m_currentSprite = NULL; m_settings = settings; } Context::~Context() { for (SpriteList::iterator it = m_sprites.begin(); it != m_sprites.end(); ++it) { Sprite* sprite = *it; delete sprite; } m_sprites.clear(); delete m_settings; } const SpriteList& Context::get_sprite_list() const { return m_sprites; } Sprite* Context::get_first_sprite() const { if (!m_sprites.empty()) return m_sprites.front(); else return NULL; } Sprite* Context::get_next_sprite(Sprite* sprite) const { assert(sprite != NULL); SpriteList::const_iterator it = std::find(m_sprites.begin(), m_sprites.end(), sprite); if (it != m_sprites.end()) { ++it; if (it != m_sprites.end()) return *it; } return NULL; } /** * Append the sprite to the context's sprites' list. */ void Context::add_sprite(Sprite* sprite) { assert(sprite != NULL); m_sprites.push_front(sprite); // generate on_add_sprite event on_add_sprite(sprite); } void Context::remove_sprite(Sprite* sprite) { assert(sprite != NULL); SpriteList::iterator it = std::find(m_sprites.begin(), m_sprites.end(), sprite); assert(it != m_sprites.end()); // remove the item from the sprites list m_sprites.erase(it); // generate on_remove_sprite event on_remove_sprite(sprite); // the current sprite cannot be the removed sprite anymore if (m_currentSprite == sprite) set_current_sprite(NULL); } void Context::send_sprite_to_top(Sprite* sprite) { assert(sprite); SpriteList::iterator it = std::find(m_sprites.begin(), m_sprites.end(), sprite); assert(it != m_sprites.end()); // remove the item from the sprites list m_sprites.erase(it); // add it again m_sprites.push_front(sprite); } Sprite* Context::get_current_sprite() const { return m_currentSprite; } void Context::set_current_sprite(Sprite* sprite) { m_currentSprite = sprite; on_set_current_sprite(sprite); } void Context::execute_command(Command* command, Params* params) { Console console; assert(command != NULL); try { if (params) command->load_params(params); if (command->enabled(this)) command->execute(this); } catch (ase_exception& e) { e.show(); } catch (std::exception& e) { console.printf("An error ocurred executing the command.\n\nDetails:\n%s", e.what()); } catch (...) { console.printf("An unknown error ocurred executing the command.\n" "Please try again or report this bug.\n\n" "Details: Unknown exception caught."); } } void Context::on_add_sprite(Sprite* sprite) { // do nothing } void Context::on_remove_sprite(Sprite* sprite) { // do nothing } void Context::on_set_current_sprite(Sprite* sprite) { // do nothing }