# Allegro Sprite Editor tips # Copyright (C) 2001, 2002, 2003, 2004, 2005, 2007, 2008 David A. Capello ********************************************************************** \palette ase.pcx \image ase.pcx Welcome to ASE 0.6 READ THIS! This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. Website: http://www.aseprite.org/ Report bugs to: aseprite@googlegroups.com ********************************************************************** Use the <1>, <2>, <3>, <4>, <5> and <6> keys to set the zoom in the current editor's viewport. \image zoom.pcx ********************************************************************** You can get a color from the sprite using the <9> or <0> keys to set the left or right color respectively. ********************************************************************** \image sprprop.pcx You can modify the quantity of sprite's animation frames using the "Sprite/Properties" menu or pressing . ********************************************************************** Move through the frames with the arrows keys \split Left = go to previous frame Down = go to first frame \next Right = go to next frame Up = go to last frame \done Enter = play animation ********************************************************************** You can add new animation frames pressing or using "Frame/New" menu. ********************************************************************** Do you want edit layers, frames and cels? Use the film editor: \image filmedit.pcx Go to "Tools/Film Editor" menu or press TAB when you are editing a sprite. ********************************************************************** You can use the onionskin feature to edit animations (press key to see the "Tools Setup" window): \image onion.pcx Remember that only the current layer is used as onionskin, also, it's useful only when this layer has the mask color as background. ********************************************************************** When you apply some effect (like Convolution Matrix, or Color Curves), you can choose the target channels: \split \image tar_rgb.pcx * R: Red channel * G: Green channel * B: Blue channel * A: Alpha channel \next \image tar_gray.pcx * K: Black channel * A: Alpha channel \next \image tar_indx.pcx * R: Red channel * G: Green channel * B: Blue channel * Index: Use directly the index \done Also you will be able to specify to what images apply the effect: \split \image tar_1.pcx Current frame in current layer \next \image tar_2.pcx All frames of current layer \next \image tar_3.pcx Current frames of all layers \next \image tar_4.pcx All frames in all layers \done ********************************************************************** \image colcurv.pcx In the "Color Curve" window, you can use the and keys to insert or remove vertices respectively. Also, if you press in a vertex with the right mouse button, the "Point Properties" window (to change the coordinates manually) will be appears. ********************************************************************** \image minipal.pcx Select a color in the color-bar using the key will show you this mini-palette. ********************************************************************** \split \image nodither.pcx A RGB image without dithering. \next \image dither.pcx Ordered dithering method. \done See "Tool/Options" menu or press . ********************************************************************** \image lua.pcx Do you want to write Lua scripts to generate images or create repetitive tasks? You can find the documentation in "docs/scripts/README.txt". Also you can look for "data/scripts/gens/" directory for some examples. ********************************************************************** \palette sprite.pcx \image sprite.pcx And remember look for updates in: http://www.aseprite.org/ Copyright (C) 2001-2008 by David A. Capello