// Aseprite Document Library // Copyright (C) 2018 Igara Studio S.A. // Copyright (c) 2001-2018 David Capello // // This file is released under the terms of the MIT license. // Read LICENSE.txt for more information. #ifndef DOC_ALGO_H_INCLUDED #define DOC_ALGO_H_INCLUDED #pragma once #include "gfx/fwd.h" #include "doc/algorithm/hline.h" namespace doc { class Image; typedef void (*AlgoPixel)(int x, int y, void *data); typedef void (*AlgoLine)(int x1, int y1, int x2, int y2, void *data); // Useful to create lines with more predictable behavior and perfect // pixel block of lines where we'll have a number of lines/rows that // looks the same. // // Related to: https://github.com/aseprite/aseprite/issues/1395 void algo_line_perfect(int x1, int y1, int x2, int y2, void* data, AlgoPixel proc); // Useful to create continuous lines (you can draw from one point to // another, and continue from that point to another in the same // angle and the line will look continous). // // Related to: // https://community.aseprite.org/t/1045 // https://github.com/aseprite/aseprite/issues/1894 void algo_line_continuous(int x1, int y1, int x2, int y2, void *data, AlgoPixel proc); void algo_ellipse(int x1, int y1, int x2, int y2, void *data, AlgoPixel proc); void algo_ellipsefill(int x1, int y1, int x2, int y2, void *data, AlgoHLine proc); void draw_rotated_ellipse(int cx, int cy, int a, int b, double angle, void* data, AlgoPixel proc); void fill_rotated_ellipse(int cx, int cy, int a, int b, double angle, void* data, AlgoHLine proc); void algo_spline(double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3, void *data, AlgoLine proc); double algo_spline_get_y(double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3, double x); double algo_spline_get_tan(double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3, double in_x); } // namespace doc #endif