// ASE gfx library // Copyright (C) 2001-2010 David Capello // // This source file is ditributed under a BSD-like license, please // read LICENSE.txt for more information. #include "gfx/hsv.h" #include "gfx/rgb.h" #include using namespace gfx; using namespace std; Hsv::Hsv(double hue, double saturation, double value) : m_hue(hue) , m_saturation(saturation) , m_value(value) { while (m_hue < 0.0) m_hue += 360.0; m_hue = fmod(hue, 360.0); assert(hue >= 0.0 && hue <= 360.0); assert(saturation >= 0.0 && saturation <= 1.0); assert(value >= 0.0 && value <= 1.0); } // Reference: http://en.wikipedia.org/wiki/HSL_and_HSV Hsv::Hsv(const Rgb& rgb) { int M = rgb.maxComponent(); int m = rgb.minComponent(); int c = M - m; double chroma = double(c) / 255.0; double hue_prime; double h, s, v; double r, g, b; v = double(M) / 255.0; if (c == 0) { h = 0.0; // Undefined Hue because max == min s = 0.0; } else { r = double(rgb.red()) / 255.0; g = double(rgb.green()) / 255.0; b = double(rgb.blue()) / 255.0; s = chroma / v; if (M == rgb.red()) { hue_prime = (g - b) / chroma; while (hue_prime < 0.0) hue_prime += 6.0; hue_prime = fmod(hue_prime, 6.0); } else if (M == rgb.green()) { hue_prime = ((b - r) / chroma) + 2.0; } else if (M == rgb.blue()) { hue_prime = ((r - g) / chroma) + 4.0; } h = hue_prime * 60.0; } m_hue = h; m_saturation = s; m_value = v; } int Hsv::hueInt() const { return int(floor(m_hue + 0.5)); } int Hsv::saturationInt() const { return int(floor(m_saturation*100.0 + 0.5)); } int Hsv::valueInt() const { return int(floor(m_value*100.0 + 0.5)); }