-- Copyright (C) 2019-2023 Igara Studio S.A. -- Copyright (C) 2018 David Capello -- -- This file is released under the terms of the MIT license. -- Read LICENSE.txt for more information. dofile('./test_utils.lua') local rgba = app.pixelColor.rgba local a = Image(32, 64) assert(a.id > 0) assert(a.width == 32) assert(a.height == 64) assert(a.colorMode == ColorMode.RGB) -- RGB by default assert(a.rowStride == 32*4) assert(a:isEmpty()) assert(a:isPlain(rgba(0, 0, 0, 0))) assert(a:isPlain(0)) do local b = Image(32, 64, ColorMode.INDEXED) assert(b.width == 32) assert(b.height == 64) assert(b.colorMode == ColorMode.INDEXED) assert(b.rowStride == 32*1) local c = Image{ width=32, height=64, colorMode=ColorMode.INDEXED } assert(c.width == 32) assert(c.height == 64) assert(c.colorMode == ColorMode.INDEXED) end -- Get/put RGBA pixels do for y=0,a.height-1 do for x=0,a.width-1 do a:putPixel(x, y, rgba(x, y, x+y, x-y)) end end assert(not a:isEmpty()) end -- Clear do local spec = ImageSpec{ width=2, height=2, colorMode=ColorMode.INDEXED, transparentColor=1 } local img = Image(spec) img:clear() expect_img(img, { 1, 1, 1, 1 }) img:clear(img.bounds) expect_img(img, { 1, 1, 1, 1 }) img:clear(Rectangle(1, 0, 1, 2), 2) expect_img(img, { 1, 2, 1, 2 }) end -- Clone do local c = Image(a) local d = a:clone() assert(c.width == 32) assert(c.height == 64) assert(c.colorMode == ColorMode.RGB) assert(c.width == d.width) assert(c.height == d.height) assert(c.colorMode == d.colorMode) assert(c.id ~= d.id) -- The clone must have different ID -- Get RGB pixels for y=0,c.height-1 do for x=0,c.width-1 do local expectedColor = rgba(x, y, x+y, x-y) assert(c:getPixel(x, y) == expectedColor) assert(d:getPixel(x, y) == expectedColor) end end -- Clone a rectangle local e = Image(c, Rectangle(1, 1, 4, 5)) print(e.width) print(e.height) assert(e.width == 4) assert(e.height == 5) -- Empty clone assert(nil == Image(c, Rectangle(1, 1, 0, 0))) end -- Patch do local spr = Sprite(256, 256) local image = app.site.image local imageID = image.id assert(image.id > 0) assert(image.version == 0) local copy = image:clone() assert(image:getPixel(0, 0) == 0) for y=0,copy.height-1 do for x=0,copy.width-1 do copy:putPixel(x, y, rgba(255-x, 255-y, 0, 255)) end end image:putImage(copy) assert(image.version == 1) assert(image:getPixel(0, 0) == rgba(255, 255, 0, 255)) assert(image:getPixel(255, 255) == rgba(0, 0, 0, 255)) app.undo() assert(image.version == 2) assert(image.id == imageID) -- the ID doesn't change assert(image:getPixel(0, 0) == rgba(0, 0, 0, 0)) assert(image:getPixel(255, 255) == rgba(0, 0, 0, 0)) end -- Load/Save do local a = Image{ fromFile="sprites/1empty3.aseprite" } assert(a.width == 32) assert(a.height == 32) a:saveAs("_test_oneframe.png") local b = Image{ fromFile="_test_oneframe.png" } assert(b.width == 32) assert(b.height == 32) for y=0,a.height-1 do for x=0,a.width-1 do assert(a:getPixel(x, y) == b:getPixel(x, y)) end end end -- Save indexed image and load and check that the palette is the same do local spr = Sprite{ fromFile="sprites/abcd.aseprite" } local img = Image{ fromFile="sprites/abcd.aseprite" } spr.cels[1].image:saveAs("_test_palette_a.png") img:saveAs("_test_palette_b.png") -- This file will contain a black palette img:saveAs{ filename="_test_palette_c.png", palette=spr.palettes[1] } local a = Sprite{ fromFile="_test_palette_a.png" } local b = Sprite{ fromFile="_test_palette_b.png" } local c = Sprite{ fromFile="_test_palette_c.png" } assert(a.width == 5) assert(a.height == 7) assert(b.width == 32) assert(b.height == 32) assert(c.width == 32) assert(c.height == 32) local bimg = b.cels[1].image local cimg = c.cels[1].image for y=0,31 do for x=0,31 do assert(bimg:getPixel(x, y) == cimg:getPixel(x, y)) end end local apal = a.palettes[1] local bpal = b.palettes[1] local cpal = c.palettes[1] -- Same palette in a and c assert(#apal == #cpal) for i=0,#apal-1 do assert(apal:getColor(i) == cpal:getColor(i)) end -- b should contain a complete black palette assert(bpal:getColor(0) == Color(0, 0, 0, 0)) for i=1,#bpal-1 do assert(bpal:getColor(i) == Color(0, 0, 0, 255)) end end -- Resize image do local a = Sprite(3, 2) local cel = a.cels[1] assert(cel.bounds == Rectangle(0, 0, 3, 2)) local img = cel.image local cols = { rgba(10, 60, 1), rgba(20, 50, 2), rgba(30, 40, 3), rgba(40, 30, 4), rgba(50, 20, 5), rgba(60, 10, 6) } array_to_pixels(cols, img) expect_img(img, cols) -- Test resize of a cel with origin=0,0 img:resize(img.width*2, img.height*2) expect_eq(cel.bounds, Rectangle(0, 0, 6, 4)) expect_eq(img.width, 6) expect_eq(img.height, 4) local cols2 = { cols[1],cols[1], cols[2],cols[2], cols[3],cols[3], cols[1],cols[1], cols[2],cols[2], cols[3],cols[3], cols[4],cols[4], cols[5],cols[5], cols[6],cols[6], cols[4],cols[4], cols[5],cols[5], cols[6],cols[6] } expect_img(img, cols2) -- Undo function undo() app.undo() img = cel.image -- TODO img shouldn't be invalidated, the resize operation should kept the image ID end undo() -- Test a resize when cel origin > 0,0 cel.position = Point(2, 1) expect_eq(cel.bounds, Rectangle(2, 1, 3, 2)) expect_img(img, cols) img:resize{ width=6, height=4 } expect_eq(cel.bounds, Rectangle(2, 1, 6, 4)) -- Position is not modified expect_eq(img.width, 6) expect_eq(img.height, 4) undo() img:resize{ size=Size(6, 4), pivot=Point(1, 1) } expect_eq(cel.bounds, Rectangle(1, 0, 6, 4)) undo() img:resize{ size=Size(6, 4), pivot=Point(3, 2) } expect_eq(cel.bounds, Rectangle(-1, -1, 6, 4)) -- Test resize without cel local img2 = Image(img) expect_img(img2, cols2) img2:resize(3, 2) expect_img(img2, cols) end -- Bounds & shrink bounds do local a = Image(5, 4, ColorMode.INDEXED) array_to_pixels({ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, }, a) expect_eq(a.bounds, Rectangle(0, 0, 5, 4)) expect_eq(a:shrinkBounds(), Rectangle(1, 1, 3, 2)) expect_eq(a:shrinkBounds(1), Rectangle(0, 0, 5, 4)) array_to_pixels({ 2, 2, 2, 2, 2, 0, 1, 0, 0, 2, 0, 0, 0, 1, 2, 0, 0, 0, 0, 2, }, a) expect_eq(a:shrinkBounds(), Rectangle(0, 0, 5, 4)) expect_eq(a:shrinkBounds(1), Rectangle(0, 0, 5, 4)) expect_eq(a:shrinkBounds(2), Rectangle(0, 1, 4, 3)) end -- Test v1.2.17 crashes do local defSpec = ImageSpec{ width=1, height=1, colorMode=ColorMode.RGB } local img = Image() -- we create a 1x1 RGB image assert(img ~= nil) assert(img.spec == defSpec) img = Image(nil) assert(img ~= nil) assert(img.spec == defSpec) local spr = Sprite(32, 32, ColorMode.INDEXED) spr.cels[1].image:putPixel(15, 15, 129) img = Image(spr) -- we create a sprite render of the first frame assert(img ~= nil) assert(img.spec == spr.spec) assert(img:getPixel(15, 15) == 129) end -- Fix drawImage() when drawing in a cel image do local a = Image(3, 2, ColorMode.INDEXED) array_to_pixels({ 0, 1, 2, 2, 3, 4 }, a) local function test(b) expect_img(b, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }) b:drawImage(a, Point(2, 1)) expect_img(b, { 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 2, 3, 4, 0, 0, 0, 0, 0 }) b:drawImage(a, Point(0, 1)) expect_img(b, { 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 2, 3, 4, 3, 4, 0, 0, 0, 0, 0 }) b:drawImage(a, Point(-1, 2)) expect_img(b, { 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 2, 4, 3, 4, 3, 4, 0, 0, 0 }) b:drawImage(a, Point(0, 3)) expect_img(b, { 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 2, 4, 3, 4, 0, 1, 2, 0, 0 }) b:drawImage(a, Point(0, 3)) -- Do nothing expect_img(b, { 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 2, 4, 3, 4, 0, 1, 2, 0, 0 }) end local b = Image(5, 4, ColorMode.INDEXED) test(b) local s = Sprite(5, 4, ColorMode.INDEXED) test(app.activeCel.image) end -- Tests using Image:drawImage() with opacity and blend modes do local spr = Sprite(3, 3, ColorMode.RGB) local back = Image(3, 3) local r_255 = Color(255, 0, 0).rgbaPixel local g_255 = Color(0, 255, 0).rgbaPixel local g_127 = Color(0, 255, 0, 127).rgbaPixel local g_064 = Color(0, 255, 0, 64).rgbaPixel local r_g127 = Color(128, 127, 0, 255).rgbaPixel -- result of g_127 over r_255 (NORMAL blend mode) local r_g064 = Color(191, 64, 0, 255).rgbaPixel -- result of g_064 over r_255 (NORMAL blend mode) local mask = Color(0, 0, 0, 0).rgbaPixel back:clear(r_255) spr:newCel(spr.layers[1], 1, back, Point(0, 0)) local image = Image(2, 2) image:drawPixel(0, 0, g_127) image:drawPixel(1, 0, g_064) image:drawPixel(0, 1, mask) image:drawPixel(1, 1, g_255) local c = spr.layers[1]:cel(1).image expect_img(c, { r_255, r_255, r_255, r_255, r_255, r_255, r_255, r_255, r_255 }) spr.layers[1]:cel(1).image:drawImage(image, Point(1, 1), 255, BlendMode.NORMAL) c = spr.layers[1]:cel(1).image expect_img(c, { r_255, r_255, r_255, r_255, r_g127, r_g064, r_255, r_255, g_255 }) undo() c = spr.layers[1]:cel(1).image expect_img(c, { r_255, r_255, r_255, r_255, r_255, r_255, r_255, r_255, r_255 }) -- Image:drawImage() with 50% opacity spr.layers[1]:cel(1).image:drawImage(image, Point(1, 1), 128, BlendMode.NORMAL) local r_g032 = Color(223, 32, 0, 255).rgbaPixel -- result of g_064 @oopacity=128 over r_255 (NORMAL blend mode) local r_g128 = Color(127, 128, 0, 255).rgbaPixel -- result of g_255 o@oopacity=128 ver r_255 (NORMAL blend mode) c = spr.layers[1]:cel(1).image expect_img(c, { r_255, r_255, r_255, r_255, r_g064, r_g032, r_255, r_255, r_g128 }) undo() c = spr.layers[1]:cel(1).image expect_img(c, { r_255, r_255, r_255, r_255, r_255, r_255, r_255, r_255, r_255 }) -- Image:drawImage() without undo information (destination image -- not related with a cel on a sprite) local back2 = Image(3, 3, ColorMode.RGB) back2:clear(r_255) local image2 = Image(2, 2, ColorMode.RGB) image2:drawPixel(0, 0, g_127) image2:drawPixel(1, 0, g_064) image2:drawPixel(0, 1, mask) image2:drawPixel(1, 1, g_255) expect_img(back2, { r_255, r_255, r_255, r_255, r_255, r_255, r_255, r_255, r_255 }) back2:drawImage(image2, Point(1, 1), 255, BlendMode.NORMAL) expect_img(back2, { r_255, r_255, r_255, r_255, r_g127, r_g064, r_255, r_255, g_255 }) undo() expect_img(back2, { r_255, r_255, r_255, r_255, r_g127, r_g064, r_255, r_255, g_255 }) end -- Tests for Image:flip() function test_image_flip(img) local r = Color(255, 0, 0).rgbaPixel local g = Color(0, 255, 0).rgbaPixel img:clear(0) img:drawPixel(0, 0, g) img:drawPixel(1, 1, r) img:drawPixel(2, 2, r) expect_img(img, { g, 0, 0, 0, r, 0, 0, 0, r }) img:flip() expect_img(img, { 0, 0, g, 0, r, 0, r, 0, 0 }) -- Without sprite, don't test undo if not app.sprite then return end app.undo() expect_img(img, { g, 0, 0, 0, r, 0, 0, 0, r }) img:flip(FlipType.HORIZONTAL) expect_img(img, { 0, 0, g, 0, r, 0, r, 0, 0 }) app.undo() img:flip(FlipType.VERTICAL) expect_img(img, { 0, 0, r, 0, r, 0, g, 0, 0 }) img:flip(FlipType.VERTICAL) expect_img(img, { g, 0, 0, 0, r, 0, 0, 0, r }) app.undo() app.undo() expect_img(img, { g, 0, 0, 0, r, 0, 0, 0, r }) end local spr = Sprite(3, 3) -- Test with sprite (with transactions & undo/redo) test_image_flip(app.image) app.sprite = nil -- Test without sprite (without transactions) test_image_flip(Image(3, 3))