/** * High performance base64 encoder / decoder * Version 1.3 -- 17-Mar-2006 * * Copyright (C) 2005, 2006, Nick Galbreath -- nickg [at] modp [dot] com * All rights reserved. * * http://modp.com/release/base64 * * Released under bsd license. See modp_b64.c for details. */ #ifndef MODP_B64 #define MODP_B64 #include #ifdef __cplusplus extern "C" { #endif /** * Encode a raw binary string into base 64. * src contains the bytes * len contains the number of bytes in the src * dest should be allocated by the caller to contain * at least modp_b64_encode_len(len) bytes (see below) * This will contain the null-terminated b64 encoded result * returns length of the destination string plus the ending null byte * i.e. the result will be equal to strlen(dest) + 1 * * Example * * \code * char* src = ...; * int srclen = ...; //the length of number of bytes in src * char* dest = (char*) malloc(modp_b64_encode_len); * int len = modp_b64_encode(dest, src, sourcelen); * if (len == -1) { * printf("Error\n"); * } else { * printf("b64 = %s\n", dest); * } * \endcode * */ size_t modp_b64_encode(char* dest, const char* str, size_t len); /** * Decode a base64 encoded string * * src should contain exactly len bytes of b64 characters. * if src contains -any- non-base characters (such as white * space, -1 is returned. * * dest should be allocated by the caller to contain at least * len * 3 / 4 bytes. * * Returns the length (strlen) of the output, or -1 if unable to * decode * * \code * char* src = ...; * int srclen = ...; // or if you don't know use strlen(src) * char* dest = (char*) malloc(modp_b64_decode_len(srclen)); * int len = modp_b64_decode(dest, src, sourcelen); * if (len == -1) { error } * \endcode */ size_t modp_b64_decode(char* dest, const char* src, size_t len); /** * Given a source string of length len, this returns the amount of * memory the destination string should have. * * remember, this is integer math * 3 bytes turn into 4 chars * ceiling[len / 3] * 4 + 1 * * +1 is for any extra null. */ #define modp_b64_encode_len(A) ((A+2)/3 * 4 + 1) /** * Given a base64 string of length len, * this returns the amount of memory required for output string * It maybe be more than the actual number of bytes written. * NOTE: remember this is integer math * this allocates a bit more memory than traditional versions of b64 * decode 4 chars turn into 3 bytes * floor[len * 3/4] + 2 */ #define modp_b64_decode_len(A) (A / 4 * 3 + 2) /** * Will return the strlen of the output from encoding. * This may be less than the required number of bytes allocated. * * This allows you to 'deserialized' a struct * \code * char* b64encoded = "..."; * int len = strlen(b64encoded); * * struct datastuff foo; * if (modp_b64_encode_strlen(sizeof(struct datastuff)) != len) { * // wrong size * return false; * } else { * // safe to do; * if (modp_b64_decode((char*) &foo, b64encoded, len) == -1) { * // bad characters * return false; * } * } * // foo is filled out now * \endcode */ #define modp_b64_encode_strlen(A) ((A + 2)/ 3 * 4) #define MODP_B64_ERROR ((size_t)-1) #ifdef __cplusplus } #endif /* __cplusplus */ #endif /* MODP_B64 */