# Aseprite # Copyright (C) 2018-2023 Igara Studio S.A. # Copyright (C) 2016-2018 David Capello # Don't translate this string, in extensions you have to use the # "displayName" property of your "languages" item, see: # # https://aseprite.org/docs/extensions/languages/ # display_name = English [advanced_mode] title = Warning - Important description = You are going to enter in "Advanced Mode". [ani_controls] shortcut = Shortcut: right_click = Right-click: Show playback options [anidir_combo] forward = Forward reverse = Reverse ping_pong = Ping-pong ping_pong_reverse = Ping-pong Reverse [ask_for_color_profile] title = Color Profile sprite_with_profile = The sprite contains a color profile. sprite_without_profile = The sprite doesn't contain a color profile. [statusbar_tips] all_layers_are_locked = All selected layers are locked layer_locked = Layer '{0}' is locked disable_snap_grid = Disable Snap to Grid frame = Frame: current_frame = Current Frame zoom_level = Zoom Level new_frame = New Frame locked_layers = There are locked layers no_active_layers = There is no active layer layer_x_is_hidden = Layer '{}' is hidden unmodifiable_reference_layer = Layer '{}' is reference, cannot be modified filter_no_unlocked_layer = No unlocked layers to apply filter cannot_move_bg_layer = The background layer cannot be moved nothing_to_move = Nothing to move recovery_task_using_sprite = Sprite is used by a backup/data recovery task non_transformable_reference_layer = Layer '{}' is reference, cannot be transformed sprite_locked_somewhere = The sprite is locked in other editor not_enough_transform_memory = Not enough memory to transform the selection not_enough_rotsprite_memory = Not enough memory for RotSprite cannot_modify_readonly_sprite = << Save menu for more information. END [alerts] applying_filter = FX< Save As menu option in that case. ||&OK END cannot_open_file = Problem< {2}% << UI Scaling: {3}% -> {4}% < Save As" option to save the file with other name (you will lose information stored in the original file anyway) END incompatibilities = Incompatibilities: update_link = Update Aseprite [inks] simple_ink = Simple Ink alpha_compositing = Alpha Compositing copy_color = Copy Alpha+Color lock_alpha = Lock Alpha shading = Shading [jpeg_options] title = JPEG Options quality = Quality: [keyboard_shortcuts] title = Keyboard Shortcuts import = &Import export = &Export reset = &Reset import_keyboard_sc = Import Keyboard Shortcuts export_keyboard_sc = Export Keyboard Shortcuts section_menus = Menus section_commands = Commands section_tools = Tools section_action_modifiers = Action Modifiers section_mouse_wheel = Mouse Wheel section_drag_value = Drag Value default_wheel_behavior = Default custom_wheel_behavior = Custom slide_as_wheel = Interpret two fingers slide on Trackpad as mouse wheel invert_brush_size_wheel = Invert the mouse wheel direction for increasing the brush size drag_angle = Angle: drag_angle_tooltip = Direction of the mouse to indicate an increment of the value drag_distance = Distance: drag_distance_tooltip = Number of pixels for mouse movement to increment/decrement one unit header_action = Action header_key = Key header_context = Context zoom = Zoom add = Add default_action = (Default Action) scroll_vertically = Scroll Vertically scroll_horizontally = Scroll Horizontally fg_color = Color: Foreground Palette Entry bg_color = Color: Background Palette Entry fg_tile = Tile: Foreground Tile Entry bg_tile = Tile: Background Tile Entry change_frame = Change Frame change_brush_size = Change Brush Size change_brush_angle = Change Brush Angle change_tool = Change Tool change_tool_same_group = Change Tool (same group) change_layer = Change Layer change_ink_type = Change Ink Type change_ink_opacity = Change Ink Opacity change_layer_opacity = Change Layer Opacity change_cel_opacity = Change Cel Opacity color_alpha = Color: Alpha color_hsl_hue = Color: HSL Hue color_hsl_saturation = Color: HSL Saturation color_hsl_lightness = Color: HSL Lightness color_hsv_hue = Color: HSV Hue color_hsv_saturation = Color: HSV Saturation color_hsv_value = Color: HSV Value key_context_normal = Normal key_context_selection = Selection key_context_translating_selection = Translating Selection key_context_scaling_selection = Scaling Selection key_context_rotating_selection = Rotating Selection key_context_move_tool = Move Tool key_context_freehand_tool = Freehand Tool key_context_shape_tool = Shape Tool key_context_frames_selection = Frames Selection copy_selection = Copy Selection snap_to_grid = Snap To Grid lock_axis = Lock Axis fine_translating = Fine Translating maintain_aspect_ratio = Maintain Aspect Ratio scale_from_center = Scale From Center fine_scaling = Fine Scaling angle_snap = Angle Snap add_selection = Add Selection subtract_selection = Subtract Selection intersect_selection = Intersect Selection auto_select_layer = Auto Select Layer line_from_last_point = Straight Line from Last Point angle_from_last_point = Angle Snap from Last Point move_origin = Move Origin square_aspect = Square Aspect draw_from_center = Draw From Center rotate_shape = Rotate Shape trigger_left_mouse_button = Trigger Left Mouse Button trigger_right_mouse_button = Trigger Right Mouse Button ok = &OK cancel = &Cancel [layer_combo] group = Group: layer = Layer: selected_layers = Selected layers visible_layers = Visible layers [layer_properties] title = Layer Properties name = Name: mode = Mode: opacity = Opacity: tileset_tooltip = Tileset normal = Normal darken = Darken multiply = Multiply color_burn = Color Burn lighten = Lighten screen = Screen color_dodge = Color Dodge addition = Addition overlay = Overlay soft_light = Soft Light hard_light = Hard Light difference = Difference exclusion = Exclusion subtract = Subtract divide = Divide hue = Hue saturation = Saturation color = Color luminosity = Luminosity no_layer = No Layer flattened = Flattened [load_palette] title = Load Palette [load_selection] title = Load Selection (.msk file) [main_menu] file = &File file_new = &New... file_open = &Open... file_open_recent = Open &Recent file_reopen_closed = &Reopen Closed File file_no_recent_file = No Recent File file_clear_recent_files = &Clear Recent Files file_save = &Save file_save_as = Save &As... file_close = &Close file_close_all = Close All file_export = &Export file_export_as = &Export As... file_export_sprite_sheet = Export &Sprite Sheet file_export_tileset = Export &Tileset file_repeat_last_export = Repeat &Last Export file_import = &Import file_import_sprite_sheet = &Import Sprite Sheet file_scripts = Scri&pts file_open_script_folder = &Open Scripts Folder file_rescan_script_folder = &Rescan Scripts Folder file_debugger = &Debugger file_exit = E&xit edit = &Edit edit_undo = &Undo edit_redo = &Redo edit_undo_history = Undo Histor&y edit_cut = Cu&t edit_copy = &Copy edit_copy_merged = Copy Mer&ged edit_paste = &Paste edit_paste_special = Paste Specia&l edit_paste_special_new_sprite = Paste as New &Sprite edit_paste_special_new_layer = Paste as New &Layer edit_paste_special_new_ref_layer = Paste as New &Reference Layer edit_clear = &Delete edit_fill = &Fill edit_stroke = Stroke edit_rotate = R&otate edit_rotate_180 = &180 edit_rotate_90cw = &90 CW edit_rotate_90ccw = 90 &CCW edit_flip_horizontal = Flip &Horizontal edit_flip_vertical = Flip &Vertical edit_transform = Transfor&m edit_shift = &Shift edit_shift_left = &Left edit_shift_right = &Right edit_shift_up = &Up edit_shift_down = &Down edit_new_brush = New &Brush edit_new_sprite_from_selection = &New Sprite From Selection edit_replace_color = R&eplace Color... edit_invert_color = &Invert... edit_adjustments = Ad&justments edit_adjustments_brightness_contrast = &Brightness/Contrast... edit_adjustments_hue_saturation = &Hue/Saturation... edit_adjustments_color_curve = &Color Curve... edit_fx = F&X edit_fx_outline = &Outline edit_fx_convolution_matrix = Convolution &Matrix... edit_fx_despeckle = &Despeckle (Median Filter)... edit_insert_text = Insert Text edit_keyboard_shortcuts = &Keyboard Shortcuts... edit_preferences = Preferences&... sprite = &Sprite sprite_properties = &Properties... sprite_color_mode = Color &Mode sprite_color_mode_rgb = &RGB Color sprite_color_mode_grayscale = &Grayscale sprite_color_mode_indexed = &Indexed sprite_color_mode_more_options = &More Options sprite_duplicate = &Duplicate... sprite_sprite_size = &Sprite Size... sprite_canvas_size = &Canvas Size... sprite_rotate_canvas = &Rotate Canvas sprite_rotate = R&otate sprite_rotate_180 = &180 sprite_rotate_90cw = &90 CW sprite_rotate_90ccw = 90 &CCW sprite_flip_canvas_horizontal = Flip Canvas &Horizontal sprite_flip_canvas_vertical = Flip Canvas &Vertical sprite_crop = Cr&op sprite_trim = &Trim layer = &Layer layer_properties = &Properties... layer_visible = &Visible layer_lock_layers = Loc&k Layers layer_open_group = &Open Group layer_new = &New... layer_new_layer = &New Layer layer_new_group = New &Group layer_new_layer_via_copy = New Layer via &Copy layer_new_layer_via_cut = New Layer via Cu&t layer_new_reference_layer_from_file = New &Reference Layer from File layer_new_tilemap_layer = New Tilemap Layer layer_delete_layer = Delete Laye&r layer_convert_to = Conv&ert To... layer_convert_to_background = &Background layer_convert_to_layer = &Layer layer_convert_to_tilemap = &Tilemap layer_duplicate = &Duplicate layer_merge_down = &Merge Down layer_flatten = &Flatten layer_flatten_visible = Flatten Vi&sible frame = F&rame frame_properties = &Frame Properties... frame_cel_properties = &Cel Properties... frame_new_frame = &New Frame frame_new_empty_frame = New &Empty Frame frame_duplicate_cels = &Duplicate Cel(s) frame_duplicate_linked_cels = Duplicate &Linked Cel(s) frame_delete_frame = Delete F&rame frame_playback = &Playback frame_tags = &Tags frame_tags_tag_properties = Tag &Properties... frame_tags_new_tag = New &Tag frame_tags_delete_tag = &Delete Tag frame_jump_to = &Jump to frame_jump_to_first_frame = &First Frame frame_jump_to_previous_frame = &Previous Frame frame_jump_to_next_frame = &Next Frame frame_jump_to_last_frame = &Last Frame frame_jump_to_first_frame_in_tag = First Frame In Tag frame_jump_to_last_frame_in_tag = Last Frame In Tag frame_go_to_frame = &Go to Frame frame_constant_frame_rate = Constant Frame Rate frame_reverse_frames = Re&verse Frames select = Selec&t select_all = &All select_deselect = &Deselect select_reselect = &Reselect select_inverse = &Inverse select_color_range = &Color Range select_modify = &Modify select_modify_border = &Border select_modify_expand = &Expand select_modify_contract = &Contract select_load_from_file = &Load from MSK file select_save_to_file = &Save to MSK file view = &View view_duplicate_view = Duplicate &View view_show_extras = &Extras view_show = &Show view_show_layer_edges = &Layer Edges view_show_selection_edges = &Selection Edges view_show_grid = &Grid view_show_auto_guides = &Auto Guides view_show_slices = Sl&ices view_show_pixel_grid = &Pixel Grid view_show_brush_preview = &Brush Preview view_show_tile_numbers = &Tile Numbers view_grid = &Grid view_grid_settings = Gri&d Settings view_grid_selection_as_grid = Select&ion as Grid view_grid_snap_to_grid = &Snap to Grid view_tiled_mode = Tiled &Mode view_tiled_mode_none = &None view_tiled_mode_both = Tiled in &Both Axes view_tiled_mode_x = Tiled in &X Axis view_tiled_mode_y = Tiled in &Y Axis view_symmetry_options = S&ymmetry Options view_set_loop_section = Set &Loop Section view_show_onion_skin = Show &Onion Skin view_timeline = &Timeline view_preview = Previe&w view_preview_hide_other_layers = &Hide Other Layers view_advanced_mode = &Advanced Mode view_full_screen_mode = &Full Screen Mode view_full_screen_preview = F&ull Screen Preview view_home = &Home view_refresh = &Refresh && Reload Skin help = &Help help_readme = Readme help_quick_reference = Quick &Reference help_documentation = Documentation help_tutorial = Tutorial help_release_notes = Release Notes help_twitter = Twitter help_enter_license = Enter &License help_about = &About [mask_by_color] title = Select Color label_color = Color: tolerance = Tolerance: preview = &Preview ok = &OK cancel = &Cancel [modify_selection] title = Modify Selection circle = Circle Brush square = Square Brush [new_brush] shortcut = Shortcut: context_bar_help = Select brush bounds | Right-click to cut [new_folder] title = New Folder folder_name = Folder Name: default_new_folder_name = New Folder [new_layer] title = New Layer name = Name: tileset = Tileset: default_new_layer_name = New Layer [news_listbox] more = More... problem_loading = Problems loading news. Please retry. [enter_license] title = Enter License default_message = If you need a license key, go to license_key = License Key activating_message = Activating... activated_message = Aseprite has been successfully activated! [aseprite_update] title = Aseprite update [tileset_selector] new_tileset = New Tileset grid_width = Grid Width: grid_height = Grid Height: name = Name: default_name = Tileset base_index = Base Index: base_tooltip = << Reopen Closed File" menu option. END default_extension_for = Default extension for: save_default_extension = File > Save: export_image_default_extension = File > Export (one image): export_animation_default_extension = File > Export (animation): export_sprite_sheet_default_extension = File > Export Sprite Sheet: recent_files = Recent Items: recent_files_tooltip = Number of recent files and folders clear_recent_files = Clear clear_recent_files_tooltip = Clear the list of recent files and folders locate_file = Locate Configuration File locate_crash_folder = Locate Crash Folder tablet_api_windows_pointer = Windows 8/10 Pointer API (Windows Ink) tablet_api_wintab_system = Wintab tablet_api_wintab_direct = Wintab (direct packet processing) wheel_zoom = Zoom with scroll wheel slide_zoom = Zoom sliding two fingers up or down zoom_from_center_with_wheel = Zoom from center with scroll wheel zoom_from_center_with_keys = Zoom from center with keys show_scrollbars = Show scroll-bars in sprite editor show_scrollbars_tooltip = Show scroll-bars in all sprite editors. auto_scroll = Auto-scroll on editor edges auto_fit = Auto-fit on screen when a sprite is opened straight_line_preview = Preview straight line immediately on Pencil tool straight_line_preview_tooltip = << Delete" command keep_selection_after_clear_tooltip = << Show > Selection Edges option will be enabled each time we modify the selection. Uncheck this in case that you want to keep selection edges hidden when View > Show > Selection Edges option is disabled, e.g. to avoid visual noise or performance issues. END move_edges = Allow moving selection edges move_edges_tooltip = << Export overwrite_files_on_export_sprite_sheet_alert = Show warning when overwriting files on Export Sprite Sheet delete_tilemap_delete_unused_tileset_alert = Show warning when deleting a tilemap will delete its unused tileset image_format_alerts = Show options when saving files: advanced_mode_alert = Show alert when we enter to Advanced Mode invalid_fg_bg_color_alert = Show alert when drawing with index out of palette bounds run_script_alert = Show alert when we try to run a script reset_alerts = Reset all alert dialogs color_management = Color Management window_cs = Window Color Profile use_monitor_cs = Use Current Monitor Color Profile use_srgb_cs = Use sRGB Color Profile use_specific_cs = Use {0} working_rgb_cs = Working RGB space: files_with_cs = Files with profile: missing_cs = Missing profile: disable_cs = Don't handle color use_embedded_cs = Use embedded profile convert_cs = Convert to working RGB space assign_cs = Assign working RGB space ask_cs = Ask available_themes = Available Themes extension_themes = Extension Themes select_theme = &Select download_themes = Download Themes open_theme_folder = Open &Folder language_extensions = Languages theme_extensions = Themes keys_extensions = Keyboard Shortcuts script_extensions = Scripts palette_extensions = Palettes dithering_matrix_extensions = Dithering Matrices multiple_extensions = Multiple Categories add_extension = &Add Extension add_extension_title = Add Extension enable_extension = &Enable disable_extension = &Disable uninstall_extension = &Uninstall open_extension_folder = Open &Folder user_interface = User Interface color_quantization = Color Quantization performance = Performance multiple_windows = UI with multiple windows new_blend = New layer blending method new_render_engine = New render engine for sprite editor native_clipboard = Use native clipboard native_file_dialog = Use native file dialog shaders_for_color_selectors = Use shaders for color selectors hue_with_sat_value = Apply Saturation/Value to Hue slider on Tint/Shade/Tone selector cache_compressed_tilesets = Cache compressed tilesets for faster save (uses more memory) one_finger_as_mouse_movement = Interpret one finger as mouse movement one_finger_as_mouse_movement_tooltip = << saved. [save_palette] title = Save Palette [save_selection] title = Save Selection (.msk file) [script_access] title = Security script_label = The following script: file_label = wants to access to this file: command_label = wants to execute the following command: websocket_label = wants to open a WebSocket connection to this URL: dont_show_for_this_access = Don't show this specific alert again for this script dont_show_for_this_script = Give full trust to this script allow_execute_access = &Allow Execute Access allow_write_access = &Allow Write Access allow_read_access = &Allow Read Access allow_open_conn_access = &Allow to Open Connections allow_load_lib_access = &Allow Load External Library give_full_access = Give Script Full &Access stop_script = &Stop Script [select_accelerator] title = Keyboard Shortcut key = Key: clear = Clear modifiers = Modifiers: ctrl = Ctrl cmd = Cmd alt = Alt shift = Shift space = Space win = Win assigned_to = Assigned to: ok = OK cancel = Cancel [select_file] text = Select File browse = ... [send_crash] title = Crash Report send_file = Please send the following file: to_email = To this email: explaining = Explaining what you were doing when the program crashed. using_dev_ver = You are using a development version. open_dmp_file = Open the following file to debug your compilation: do_it_later = Do it later delete_file = Delete file, I've already sent it [slice_popup_menu] properties = Slice &Properties... delete = &Delete Slice [slice_properties] title = Slice Properties name = Slice Name: user_data_tooltip = User Data bounds = Bounds: center = 9-Slices pivot = Pivot x = X y = Y width = Width height = Height [sprite_properties] title = Sprite Properties filename = File name: type = Type: size = Size: frames = Frames: advanced = Advanced transparent_color = Transparent Color: transparent_color_tooltip = <<