-- Copyright (C) 2018 David Capello -- -- This file is released under the terms of the MIT license. -- Read LICENSE.txt for more information. do local a = Sprite(32, 64) local l = a.layers[1] assert(l.opacity == 255) assert(l.blendMode == BlendMode.NORMAL) l.name = "My Layer" l.opacity = 128 l.blendMode = BlendMode.MULTIPLY assert(l.name == "My Layer") assert(l.opacity == 128) assert(l.blendMode == BlendMode.MULTIPLY) end