# allegro-sprite-editor tips # Copyright (C) 2001, 2002, 2003, 2004, 2005, 2007 David A. Capello ********************************************************************** \palette ase.pcx \image ase.pcx Welcome to ASE 0.6 You can find help in ASE Wiki: http://www.allegrospriteeditor.com.ar/wiki/ Report bugs to: ase-help@lists.sourceforge.net ********************************************************************** \split \image nodither.pcx This is the old drawing method for RGB images. Without dithering. \next \image dither.pcx Now, you can configure to use this new ordered dithering method. \done See "Tool/Options" menu or press . ********************************************************************** Use the <1>, <2>, <3>, <4>, <5> and <6> keys to set the zoom in the current editor's viewport. \image zoom.pcx ********************************************************************** You can get a color from the sprite using the <9> or <0> keys to set the left or right color respectively. ********************************************************************** \image sprprop.pcx You can modify the quantity of sprite's animation frames using the "Sprite/Properties" menu or pressing . ********************************************************************** You can add new animation frames pressing or using "Frame/New" menu. ********************************************************************** Do you want edit frames and layers? Use the film editor: \image filmedit.pcx Go to "View/Film Editor" menu or press TAB when you are editing a sprite. ********************************************************************** You can use the onionskin feature to edit animations (press to see the "Tools Setup" window): \image onion.pcx Remember that only the current layer is used as onionskin, also, it's useful only when this layer has the mask color as background. ********************************************************************** When you apply some effect (like Convolution Matrix, or Color Curves), you can choose the target channels: \split \image tar_rgb.pcx * R: Red channel * G: Green channel * B: Blue channel * A: Alpha channel \next \image tar_gray.pcx * K: Black channel * A: Alpha channel \next \image tar_indx.pcx * R: Red channel * G: Green channel * B: Blue channel * Index: Use directly the index \done Also you will be able to specify to what images apply the effect: \split \image tar_1.pcx Current frame in current layer \next \image tar_2.pcx All frames of current layer \next \image tar_3.pcx Current frames of all layers \next \image tar_4.pcx All frames in all layers \done ********************************************************************** \image colcurv.pcx In the "Color Curve" window, you can use the and keys to insert or remove vertices respectively. Also, if you press in a vertex with the right mouse button, the "Point Properties" window (to change the coordinates manually) will be appears. ********************************************************************** \image minipal.pcx Select a color in the color-bar using the key will show you this mini-palette. ********************************************************************** \image lua.pcx Do you want to write Lua scripts to generate images or create repetitive tasks? You can find the documentation in "docs/scripts/README.txt". Also you can look for "data/scripts/gens/" directory for some examples. ********************************************************************** \palette sprite.pcx \image sprite.pcx And remember look for updates in: http://www.allegrospriteeditor.com.ar/ Copyright (C) 2001, 2002, 2003, 2004, 2005, 2007 by David A. Capello