/* ASE - Allegro Sprite Editor * Copyright (C) 2001-2009 David Capello * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #include #include "ui_context.h" #include "core/app.h" #include "modules/editors.h" #include "raster/sprite.h" #include "widgets/tabs.h" UIContext* UIContext::m_instance = NULL; UIContext::UIContext() { assert(m_instance == NULL); m_instance = this; } UIContext::~UIContext() { assert(m_instance == this); m_instance = NULL; } int UIContext::get_fg_color() { return app_get_fg_color(get_current_sprite()); } int UIContext::get_bg_color() { return app_get_bg_color(get_current_sprite()); } void UIContext::on_add_sprite(Sprite* sprite) { // base method Context::on_add_sprite(sprite); // add the tab for this sprite tabs_append_tab(app_get_tabsbar(), get_filename(sprite->filename), sprite); // rebuild the menu list of sprites app_realloc_sprite_list(); } void UIContext::on_remove_sprite(Sprite* sprite) { // base method Context::on_remove_sprite(sprite); // remove this sprite from tabs tabs_remove_tab(app_get_tabsbar(), sprite); // rebuild the menu list of sprites app_realloc_sprite_list(); // select other sprites in the editors where are this sprite editors_hide_sprite(sprite); } void UIContext::on_set_current_sprite(Sprite* sprite) { // base method Context::on_set_current_sprite(sprite); // select the sprite in the tabs tabs_select_tab(app_get_tabsbar(), sprite); }