/* ASE - Allegro Sprite Editor * Copyright (C) 2001-2009 David Capello * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #include #include "context.h" #include "raster/sprite.h" Context::Context() { m_current_sprite = NULL; } Context::~Context() { for (SpriteList::iterator it = m_sprites.begin(); it != m_sprites.end(); ++it) { Sprite* sprite = *it; delete sprite; } m_sprites.clear(); } const SpriteList& Context::get_sprite_list() const { return m_sprites; } Sprite* Context::get_first_sprite() const { if (!m_sprites.empty()) return m_sprites.front(); else return NULL; } Sprite* Context::get_next_sprite(Sprite* sprite) const { assert(sprite != NULL); SpriteList::const_iterator it = std::find(m_sprites.begin(), m_sprites.end(), sprite); if (it != m_sprites.end()) { ++it; if (it != m_sprites.end()) return *it; } return NULL; } /** * Append the sprite to the context's sprites' list. */ void Context::add_sprite(Sprite* sprite) { assert(sprite != NULL); m_sprites.push_front(sprite); // generate on_add_sprite event on_add_sprite(sprite); } void Context::remove_sprite(Sprite* sprite) { assert(sprite != NULL); SpriteList::iterator it = std::find(m_sprites.begin(), m_sprites.end(), sprite); assert(it != m_sprites.end()); // remove the item from the sprites list m_sprites.erase(it); // generate on_remove_sprite event on_remove_sprite(sprite); // the current sprite cannot be the removed sprite anymore if (m_current_sprite == sprite) set_current_sprite(NULL); } void Context::send_sprite_to_top(Sprite* sprite) { assert(sprite); SpriteList::iterator it = std::find(m_sprites.begin(), m_sprites.end(), sprite); assert(it != m_sprites.end()); // remove the item from the sprites list m_sprites.erase(it); // add it again m_sprites.push_front(sprite); } Sprite* Context::get_current_sprite() const { return m_current_sprite; } void Context::set_current_sprite(Sprite* sprite) { m_current_sprite = sprite; on_set_current_sprite(sprite); } void Context::on_add_sprite(Sprite* sprite) { // do nothing } void Context::on_remove_sprite(Sprite* sprite) { // do nothing } void Context::on_set_current_sprite(Sprite* sprite) { // do nothing }