Introduction
Features
Configuration Files
Developers
Compilation
Installation
Uninstallation
Source Code
Design
Contact Information
License
Legal Issues
Authors
Thankfulness
ASE is an open source program to create animated sprites. Sprites are little images that can be used in your website or in a video game. You can draw characters with movement, intros, textures, patterns, backgrounds, logos, color palettes, isometric levels, etc.
What makes ASE different? It focuses on pixel editing, to do pixel-art. Indeed, it isn't a photo retouching tool or a vector graphics editor. Mainly it is a tool to create tiny animations pixel-by-pixel.
The biggest features of ASE are:
In Windows 98/2K/XP/Vista the main configuration file is aseprite.ini which is saved in the same folder of aseprite.exe executable file (in this way ASE is a portable application, i.e. you can transport a copy of the program in your USB drive).
The following is a list of all configuration files that you could modify (it is not recommended to do so, but is useful if you want to super-customize ASE):
aseprite.ini Program configuration data/gui.xml Menus, shortcuts, and tools data/convmatr.def Convolutions matrices data/fonts/*.pcx Fonts to be used in the GUI data/jids/*.jid XML files with dialogs data/skins/*.* ASE skins
In GNU/Linux, the configuration file is ~/.asepriterc, and the data/ files are searched in these locations (in priority order):
$HOME/.aseprite/ /usr/local/share/aseprite/ data/
Before compile, you have to configure how to compile ASE, what libraries are available, release-debug-profile mode, etc. You can run the "fix.sh" script, answer some questions and done: the main makefile is created, just do
make
Or you could edit the "makefile.cfg", uncomment CONFIGURED=1 and uncomment the necessary options, and then run
makefile -f makefile.linux
For MinGW, edit the "makefile.cfg" file, and then
makefile -f makefile.mingw
After compilation, you have two options:
Running ASE from its source directory.
Install ASE in the directory that you specified in the "fix.sh" question: "Where do you want install ASE by default?" (generally "/usr/local") (in the "makefile.cfg", it's the DEFAULT_PREFIX variable)
Run "make install" (it only works in Unix like systems)
Run "make uninstall".
If you downloaded ASE from Git repository, after updating I recommend you to do:
~/aseprite-src/$ make clean ~/aseprite-src/$ ./fix.sh ~/aseprite-src/$ make
Also, you can make dependencies of the files (if you are trying to modify ASE source code):
~/aseprite-src/$ sh misc/deps.sh
I started ASE development about 10 years ago. It was originally programmed in C language. Recently I changed it to C++ and started to refactor some code. Anyway there are big parts of source code which does not follow "good design" practices, and maybe those parts will stay just like they are for a long time.
Refactoring code to improve the design of the application is something I love to do, but users do not appreciate it so much. "New features" and "fixing bugs" are the main goal, then refactoring (and avoid incorporating new bugs) should be second priority.
We recommend you to use the SourceForge tracker to do specific reporting of issues:
For more information, visit the official page of the project:
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Thanks for ideas, patches, bugs report and contributions to:
Some people didn't contribute to the project in a direct way, but their work was indispensable to make it real: