David Capello
e2935dab64
lua: new Image:clear() function
2018-11-13 20:27:39 -03:00
David Capello
b388aef6e0
lua: rename Image:putImage/Sprite -> Image:drawImage/Sprite
2018-11-13 12:59:36 -03:00
David Capello
98f8086b04
lua: Fix Image:putSprite() when position is specified
2018-11-13 12:53:13 -03:00
David Capello
dea603753b
lua: Add Image:isEqual()
2018-11-13 12:52:51 -03:00
David Capello
6108d2d5ad
lua: add missing get_image_from_arg() function
2018-09-13 11:53:41 -03:00
David Capello
ded3b8ba77
lua: add Image:putSprite()
2018-09-13 11:50:30 -03:00
David Capello
b2f83e0a90
lua: complete some app.active* set/get properties
2018-09-12 12:17:48 -03:00
David Capello
4ab94e9982
lua: add Sprite/Image.spec (ImageSpec metatable)
2018-09-11 21:52:53 -03:00
David Capello
03c663da21
lua: add functions to create layers/frames/cels/tags/slices
...
Some extra additions:
* Layer.cels
* AniDir constants
* Slice property setters
* Tag.sprite
* Fixed frame numbers in Tag properties
2018-09-11 18:29:15 -03:00
David Capello
10d7020b23
lua: add Image:pixels(Rectangle) function
2018-09-07 18:03:33 -03:00
David Capello
f456f3cba3
lua: Initial support for sprite properties
...
Frames, Palettes/Color, Layers, Cels, Tags, Slices, etc.
2018-09-04 16:10:32 -03:00
David Capello
24b28ae064
lua: use push_new instead of push_obj with move ctor
2018-09-03 18:37:45 -03:00
David Capello
a107dd29a4
lua: add image iterators
...
In this way we can use:
local img = Image(32, 32)
for it in img:pixels() do
local pixelValue = it() -- get pixel
...
it(pixelValue) -- set pixel
end
2018-09-03 18:20:23 -03:00
David Capello
f292b4b96a
lua: Add Image:putImage() method
2018-08-30 23:21:44 -03:00
David Capello
17366056b6
Use a ImageObj with a ImageRef for scripts
...
Also added __gc/new/clone methods, and colorMode property.
2018-08-30 20:47:11 -03:00
David Capello
4fe66f2ffb
Change scripting language to Lua
2018-08-22 14:54:51 -03:00
David Capello
587f697bda
js: Add Site class and app.site property
2018-08-20 15:15:38 -03:00
David Capello
bc300bf986
Remove Image/SpriteWrap for scripting
...
From now on we can share the transaction in the app::Context instead
of having the transaction in a SpriteWrap. This is useful to run
macros/scripts in a near future calling commands (and all commands
could share the same transaction).
Some changes with this:
* Added app::Context::setTransaction/transaction() methods.
* Added Tx class to create a new Transaction or use the currenet
app::Context transaction.
* Added App.transaction() scripting method.
2018-08-20 14:20:27 -03:00
David Capello
bcf7efc9bb
Replace duktape with mujs
...
Added other classes like Rectangle, Size, and Point.
2017-08-11 17:22:28 -03:00
David Capello
5ecc356a41
Replace GPL license with the new EULA
2016-08-29 13:08:21 -03:00
David Capello
956349f87b
Add Image class to scripting
...
With this change we introduce SpriteWrap and ImageWrap to keep track
of modifications made by the script in one transaction. So we can undo
the script action as one simple action.
2016-04-06 19:05:06 -03:00