- Added doc::BlendMode enum and doc::BlendFunc type
- Renamed LayerImage::getBlendMode() -> blendMode()
- BLEND_MODE_COPY is BlendMode::SRC now
- BLEND_MODE_NORMAL is BlendMode::NORMAL now
- Added app::cmd::SetLayerBlendMode
Undoers were little objects to swap/revert an action. They didn't
execute the action itself, they just revert its previous state. Now
undoers were replaced with cmds: A cmd is an object that
executes/undoes/redoes just one action.
Changes:
* Remove old undo library and app/objects_container_impl.cpp
(now we use the doc::ObjectId directly to store undo info)
* Remove all Undoers from app/undoers/
* Replace DocumentApi impl with little Cmds in app/cmd/, these
cmds handle execute/undo/redo of each action at the logic layer
* Remove doc::Dirty object
* Remove doc::Settings: all undo configuration is in the app side
* Move undo options from app:ISettings to app::Preferences
* Rename UndoTransaction to Transaction
* Create a CmdSequence to store a sequence of Cmds (as now the new
undo library doesn't support open/close groups)
* Add doc::get<T>(ObjectId) function to get any kind of object
from the doc library by its ID
* Add Cel::document() and Sprite::document() members
* Add Sprite::cels(frame_t) to get all cels in the given frame
* Add Layer::displaceFrames() member function
* Move the "allow non-linear history" flag from undo2::UndoHistory
to app::DocumentUndo
Changes:
* Add doc::ImageRef to count references to the same image between Cels
(at this moment we cannot generate linked cels anyway)
* Remove doc:Stock class and doc::Sprite::m_stock member variable
* Remove app::undoers::Add/RemoveImage
* Add doc::SubObjectsIO and app::undoers::ObjectIO to
replace doc::LayerSubObjectsSerializer
Changes:
* Create render library (move util/render.cpp to render/render.cpp)
* Move app::Zoom class to render::Zoom
* Remove doc::Image::merge() member function
* Add gfx::Clip helper class (to clip dst/src rectangles before a blit)
* Move doc::composite_image() to render::composite_image()
* Remove doc::Sprite::render()
* Replace Sprite::getPixel() with render::get_sprite_pixel()
* Remove doc::layer_render() function
* Convert DitheringMethod to a enum class
* Add AppRender to configure a render::Render with the app configuration
* Move checked background preferences as document-specific configuration
* Add doc::Sprite::layer() and palette() member functions
* Add doc::Layer::cel() member function
* Add doc::Palette::entry() member function()
* Add doc::frame_t type
* Move create_palette_from_rgb/convert_pixel_format to render library
* ExportSpriteSheet doesn't need a temporary image now that we can specify
the source rectangle in the render routine
- If we use a RGB color in a background layer (indexed image),
and the first palette entry (transparent color) matches that RGB color,
we can use that entry, because this is the background (the transparent
color isn't transparent at all in the background layer).
- If we use the same RGB color in a transparent color, we've to avoid the
transparent color, because the user want to paint with that specific
solid color.
- Palette::findBestfit() receives a mask_index now, so we can find what
color best matches a specific RGB avoiding that specific mask color,
or we can use -1 to use any color (e.g. for background layers).
- Added app::ColorTarget() to simplify and fix color_utils::color_for_layer
and app_get_color_to_clear_layer(), so now we can use the new findBestfit
to return the transparent color for background layers (if a RGB color
matches the transparent color RGB values).
- Removed fixup_color_for_layer/background() functions in color_utils
- Fix NewImageFromMask() to use the mask color to clear the image
- Improve the Editor pen preview (cursor.cpp) to draw the bounds of the
pen when it will paint with the transparent color.
- Rename _rgba/_graya to raster::rgba()/graya()
- Add raster::color_t type (alias for uint32_t)
- Rename raster::GfxObj to Object. And GfxObj::getType() to Object::type()
- Move conversion from raster::Image/Palette to Allegro BITMAP/RGB
to raster/conversion_alleg.h file
- Add raster/color_scales.h
- Rename image_* functions to raster/primitives.h
- Reimplement ink processing with templates instead of macros
- Add HAVE_CONFIG_H wrapper to #include "config.h"
- Removed widgets namespace (it's in app now)
- Move some functions from src/file/file.h to src/base/cfile.h
- Move Vector2d to base library
- Rename MenuItem2 to AppMenuItem