Now we can export one (or several) tilesets in one sprite sheet (using
the same options that are available in the Export Sprite Sheet dialog,
e.g. like extruding tiles, related to #1982 in some way).
Some changes:
* New "Source" field and fromTilesets param for ExportSpriteSheet
command
* New ExportTileset command (which acts like ExportSpriteSheet but
with fromTilesets=true by default)
* Added --export-tileset CLI option
This was changed in df33744c85833d4f9042871dd9b417c2f2b8654e, but now
we're adding an option to switch between both behaviors. We prefer to
keep the old behavior as the default one and the new one as an
optional preference.
Related to: https://community.aseprite.org/t/15065
This commit adds the option to invert if the brush size increases or
decreases when holding CTRL and scrolling as mentioned in the issue #2364
By default, the previous behavior is kept.
Now we can change several values (zoom, brush size, etc.) pressing a
keyboard shortcuts and dragging the mouse in a specific vector
direction (DragVector). It allows the modification of one, two, or
even more parameters at the same time (e.g. X axis to change the brush
size, Y axis the alpha value of the ink).
Incomplete version of the Lua debugger.
Some available features:
* Break in next executed instruction
* Step in, over, out
* See & navigate stacktrace
* See local variables
Some missing features:
* Breakpoints
* Eval user expressions with local variables
The UX needs some improvement yet.
Before this commit, Octree wasn't support alpha channel.
Also the automatic quantization algorithm selection was removed because Octree support alpha channel now.
Updates folder upon navigation (up, back, forward, in).
Also introduces a new button to refresh the current folder view when pressed or when hotkey pressed (F5 or ctrl+R)
Each ui::Window now can have a related native os::Window. This
connection is done through the ui::Display class added recently in
c3d52f0bbe5242923c9e38495e1be1135ca0934f.
Now we have an easy way to convert between:
Background <-> Layers <-> Tilemaps
Deprecated (they are kept only for backward compatibility):
BackgroundFromLayer
LayerFromBackground