In this way we can export each grid cell/tile as an individual sprite,
and use the extrude option on each grid cell. We've added the
--split-grid CLI option too.
Now we can export one (or several) tilesets in one sprite sheet (using
the same options that are available in the Export Sprite Sheet dialog,
e.g. like extruding tiles, related to #1982 in some way).
Some changes:
* New "Source" field and fromTilesets param for ExportSpriteSheet
command
* New ExportTileset command (which acts like ExportSpriteSheet but
with fromTilesets=true by default)
* Added --export-tileset CLI option
Regression in dd0c29620974e56d9e62653804b996740a89e88a (Use
tooltip_text style & color to paint tooltip windows #2554).
Prior this fix, text box does not update its bounds area because it
has not a style assigned.
Fix#3442, fix#3443
This was changed in df33744c85833d4f9042871dd9b417c2f2b8654e, but now
we're adding an option to switch between both behaviors. We prefer to
keep the old behavior as the default one and the new one as an
optional preference.
Related to: https://community.aseprite.org/t/15065
* Remove "%3d" for integers (just use "%d"), this is a legacy format
when the text was a monospace font (it was present from the very
beginning of the times, when we used the Allegro font)
* New :delta: icon (before :offset: which didn't exist in the theme)
* Show useful info for MovingCelState: mainly cel bounds
Several performance issues fixed (as we avoid keeping a ListBox with
ListItem in sync with the UndoHistory/UndoStates). There is still some
room for improvement: e.g. grouping several ui::View::updateView() in
just one if several onAddUndoState() will be called (e.g. when we are
running a script without transactions).
This commit adds the option to invert if the brush size increases or
decreases when holding CTRL and scrolling as mentioned in the issue #2364
By default, the previous behavior is kept.