* Now a Cel has a z-index property to change the order of layers per frame
* A new doc::RenderPlan class can calculate the order of cels to be rendered
* z-index is saved as a int16_t in the .aseprite files
* This new field can be set/get from Lua with Cel.zIndex
We cannot use the fix from 6e2b44c72d as
they contain different slice borders depending on the state (and that
generated moving labels/icons in RGBA/Grayscale/Indexed buttons when
we hover the mouse on them), so we had to revert it and use a new
"buttonset_item_active" theme part to set the background of Edit
Pal/Tiles.
As the "multiple windows" feature is still buggy (#3556) and we've
disabled it by default, it's nice to make this option more visible (in
the General section) so users reliant on this will find the switch
quickly.
* Remove "%3d" for integers (just use "%d"), this is a legacy format
when the text was a monospace font (it was present from the very
beginning of the times, when we used the Allegro font)
* New :delta: icon (before :offset: which didn't exist in the theme)
* Show useful info for MovingCelState: mainly cel bounds
Incomplete version of the Lua debugger.
Some available features:
* Break in next executed instruction
* Step in, over, out
* See & navigate stacktrace
* See local variables
Some missing features:
* Breakpoints
* Eval user expressions with local variables
The UX needs some improvement yet.
Updates folder upon navigation (up, back, forward, in).
Also introduces a new button to refresh the current folder view when pressed or when hotkey pressed (F5 or ctrl+R)
This is the first version of the feature, it still needs some
fixes (e.g. avoid skew transform when the pivot is in the same side of
the skew handle which can calculate a division by zero).
With this commit we've definitely removed the target buttons to apply a
filter in current cel/layer/frame (which never make too much sense to
the end-user), and now we can just select the range of
layers/frames/cels where we want to apply the filter (like Flip and
Rotate commands that were already working in this way).