This ink behaves as alpha compositing but doesn't use the opacity slider
(opacity is used from current color's alpha channel). Also, in case that
we pick the mask color, it behaves as the eraser tool.
Some changes needed to do this:
* Added support to show icon+text in ButtonSet items
* Added an extra parameter in Graphics::drawUIString() to avoid drawing
the underscore
* Fixed expansion of ButtonSet items when the grid is resized
* Added support for Alt+mnemonic shortcuts in ButtonSet items
With this change now we add a "mask" image/parameter in rotation
functions. In this way we can identify which specific pixels are
inside the original mask/selection, and in opaque mode we can
include/scale/rotate all those pixels inside the mask, whatever
value they are, even if they are the mask color.
Fixes#730
Now that we have alpha channel in color selector and palette entries, it's
nice to have as a default ink a more pixel-art friendly, i.e.
an ink that just replace RGBA values instead of doing alpha compositing.
Issue #286
Now the ContextBar contains a set of brushes. The ChangeBrushCommand
supports a new "slot" parameter and "change" = "custom" to select a
specific custom brush from the ContextBar. Alt+1, Alt+2, etc. are mapped
to this ChangeBrushCommand (see changes in gui.xml).
Also, as the ButtonSet that represent different brushes in the ContextBar
uses icons generated from the brush, we don't need the skin parts that
represent each brush type (we can generate those icons from some standard
brushes). Those skin parts were removed.
Changes:
* Paint FrameTags in Timeline with labels
* Add app::ui::FrameTagWindow
* Fix FrameTag::m_aniDir initialization
* Add warning for files that doesn't support frame tags
* Remove document preferences related to the active loop
- Added canvas icons to change the expansion direction in CanvasSizeCommand
- Added Widget::at() and Widget::offerCapture() member functions
- Improved ButtonSet widget
Simplified the color selector UI. Now RGB/HSV colors are shown correctly
and a new warning icon/button is visible when the color is not part of
the current palette. This button can be used to quickly add the new entry
to the palette.
- Add ContextBarObserver (and MovingPixelsState implements this interface)
- PixelMovements::discardImage() receives a "commit" flag to do a rollback
of the operation if the user needs it.
- Add red/blue onion skin type
- Add app::calculate_next_frame() function to calculate the next frame
depending of the timeline configuration (loop range, animation direction)
- Add app::finder() to simplify the access to widgets loaded from xml files
- Merge Timeline::STATE_MOVING_LAYER/CEL/FRAME to STATE_MOVING_RANGE.
- Remove celmove.h/cpp and move_cel/copy_cel functions. Now they are
in the Timeline as dropRange/Cels/Frames/Layers member functions.
- Add DocumentApi::copyFrame/moveCel/copyCel member functions.
- Add timeline_drop_layer_deco and timeline_drop_frame_deco skin parts.
- Move code from DuplicateLayerCommand::onExecute() to new member
function DocumentApi::duplicateLayer().
- Fix a bug changing Cel's frame number: we weren't updating the Cel
position properly inside the LayerImage::m_cels collection. Now we use
LayerImage::moveCel() to change the Cel frame number.
- Other fixes to DocumentApi: Change bgcolor from int to color_t.
With this patch we replace the "unique/odd" behavior of Aseprite where
you add selection regions with left-click and remove with right-click.
Now by default you replace the selection with left-click (as in regular
gfx programs). Also you can change the selection tool behavior with
buttons/icons at the context bar (to select between replace/add/subtract).
- Added support for styles to SkinTheme and skin.xml.
- Added app::skin::Style/Rule/BackgroundRule/IconRule/TextRule classes.
- Added app::skin::SkinPart class to refer to one part (BITMAP) of
the skin sheet.
- Renamed app::skin::SkinPart to SkinParts as now SkinPart is a class.
At this moment the button isn't functional because the current frame
position is stored in the sprite (instead of the Editor). In this case,
when the "play" button is pressed, the mini-editor should show other
frames instead of the current one (should play the whole animation).
+ Added support to rotate images of IMAGE_BITMAP type.
+ Added transformation_handle & pivot_handle parts in sheet.png.
+ Added rotation cursors in sheet.png.
+ Added gfx::Transformation class and Document::m_transformation field.
+ Added StandbyState::Decorator and TransformHandles class to draw
transformation handles.
+ Modified PixelsMovement class to support transformation handles.
+ Added new Linear Algebra library with Vector2d class.