* Added the gfx::ColorSpace field in doc::ImageSpec
* Removed some methods like Sprites::add(width, height, etc.)
* Prefer methods with ImageSpec as argument (which now includes the color space)
This is a work-in-progress to create a consistent API and finally
separate the whole Aseprite base/gfx/ui libs into a reusable C++ library.
Classes:
app::IFileItem, app::AppMenuItem, app::skin::SkinPart,
gfx::Rect, gfx::Border, she::FileDialog,
ui::IButtonIcon, ui::Graphics, ui::Overlay, ui::Widget,
ui::ScrollableViewDelegate, and UI events
Some changes needed to do this:
* Added support to show icon+text in ButtonSet items
* Added an extra parameter in Graphics::drawUIString() to avoid drawing
the underscore
* Fixed expansion of ButtonSet items when the grid is resized
* Added support for Alt+mnemonic shortcuts in ButtonSet items
Changes:
* Add doc::ImageRef to count references to the same image between Cels
(at this moment we cannot generate linked cels anyway)
* Remove doc:Stock class and doc::Sprite::m_stock member variable
* Remove app::undoers::Add/RemoveImage
* Add doc::SubObjectsIO and app::undoers::ObjectIO to
replace doc::LayerSubObjectsSerializer
The objective of these changes is to create a more testable doc/logic API.
Included changes:
- Added doc::Context, doc::Documents (the old app::Documents),
and doc::Sprites (and observers for each)
- Added raster::Sprite::createBasicSprite()
- Added doc::ColorMode (equal to raster::PixelFormat)
- Added some methods to doc::Document: context(), sprites(), sprite()
(to replace app::Document::getSprite()), width/height(), colorMode(),
name(), and close()
- Moved app::DocumentObserver/Event to doc::DocumentObserver/Event
- Replaced app::ContextObserver with doc::DocumentsObserver and a couple
of signals.
- Renamed app::Context::getActiveDocument() with
doc::Context::activeDocument()
- Renamed app::Context::getActiveLocation() with
app::Context::activeLocation()
- Removed app::ContextObserverList
- Removed app::DocumentId (now we can use doc::ObjectId)
- Removed app::Context::getSettings()
- If we use a RGB color in a background layer (indexed image),
and the first palette entry (transparent color) matches that RGB color,
we can use that entry, because this is the background (the transparent
color isn't transparent at all in the background layer).
- If we use the same RGB color in a transparent color, we've to avoid the
transparent color, because the user want to paint with that specific
solid color.
- Palette::findBestfit() receives a mask_index now, so we can find what
color best matches a specific RGB avoiding that specific mask color,
or we can use -1 to use any color (e.g. for background layers).
- Added app::ColorTarget() to simplify and fix color_utils::color_for_layer
and app_get_color_to_clear_layer(), so now we can use the new findBestfit
to return the transparent color for background layers (if a RGB color
matches the transparent color RGB values).
- Removed fixup_color_for_layer/background() functions in color_utils
- Fix NewImageFromMask() to use the mask color to clear the image
- Improve the Editor pen preview (cursor.cpp) to draw the bounds of the
pen when it will paint with the transparent color.
This field is disabled, and the program isn't ready to support less than
256 colors in Indexed mode, so it's better if we remove this field to avoid
confusion.
- Rename _rgba/_graya to raster::rgba()/graya()
- Add raster::color_t type (alias for uint32_t)
- Rename raster::GfxObj to Object. And GfxObj::getType() to Object::type()
- Move conversion from raster::Image/Palette to Allegro BITMAP/RGB
to raster/conversion_alleg.h file
- Add raster/color_scales.h
- Rename image_* functions to raster/primitives.h
- Reimplement ink processing with templates instead of macros
- Add HAVE_CONFIG_H wrapper to #include "config.h"
- Removed widgets namespace (it's in app now)
- Move some functions from src/file/file.h to src/base/cfile.h
- Move Vector2d to base library
- Rename MenuItem2 to AppMenuItem