This is a work-in-progress to create a consistent API and finally
separate the whole Aseprite base/gfx/ui libs into a reusable C++ library.
Classes:
app::IFileItem, app::AppMenuItem, app::skin::SkinPart,
gfx::Rect, gfx::Border, she::FileDialog,
ui::IButtonIcon, ui::Graphics, ui::Overlay, ui::Widget,
ui::ScrollableViewDelegate, and UI events
Now we generate the list of SkinTheme parts from the skin.xml file using
the gen utility.
Several refactors included in SkinTheme class to simplify code.
We planned to migrate everything to ui::Graphics to port the program to
other back-end (e.g. SDL or Allegro5). This is one step forward to that
direction.
Changes:
- Delete a lot of deprecated functions from src/ui/draw.h/cpp and SkinTheme
that used BITMAP/ji_screen.
- Rename ui::ji_move_region to ui::_move_region
- Move ui::jwidget_get_texticon_info to ui::Widget::getTextIconInfo.
Now the member function returns client coordinate instead of absolute
ones.
- ui::drawTextBox() now receives a ui::Graphics instead of a BITMAP
- Add ui::Graphics::drawChar/measureChar() member functions.
- Replace ui::jrectexclude() with with ui::Graphics::fillAreaBetweenRects()
- Fixed issue #46: open .png files with Unicode chars
- Fixed issue #150: ability to uncompress program in folders w/Unicode chars
- Added base::utf8_iterator
- Added base::FileHandle
- Added base::get_app_path()
- Modified ui::KeyMessage::ascii() -> unicodeChar()
- Removed JI_NOTEXT flag
- Added app::XmlDocumentRef class and app::open_xml() function
- Added support for Unicode text exchange with Win32 clipboard
- Add HAVE_CONFIG_H wrapper to #include "config.h"
- Removed widgets namespace (it's in app now)
- Move some functions from src/file/file.h to src/base/cfile.h
- Move Vector2d to base library
- Rename MenuItem2 to AppMenuItem