9 Commits

Author SHA1 Message Date
David Capello
58db0fba09 Fix bug clearing an Image with color=0 in rotsprite
Introduced in commit 35229e99a6196d71b90ef2762abb32b0a164f594
2015-07-28 11:06:35 -03:00
David Capello
35229e99a6 Add opaque/transparent mode in context bar for transformations (fix #546)
With this change now we add a "mask" image/parameter in rotation
functions. In this way we can identify which specific pixels are
inside the original mask/selection, and in opaque mode we can
include/scale/rotate all those pixels inside the mask, whatever
value they are, even if they are the mask color.

Fixes #730
2015-07-23 22:42:14 -03:00
David Capello
430b0ca637 Improve image_scale2x_tpl() performance with iterators for dst image 2015-06-20 02:23:41 -03:00
David Capello
77fefa8ec0 Reduce memory usage for RotSprite algorithm (fix #691) 2015-06-20 01:59:15 -03:00
David Capello
21ca87862c Add layer blending modes (fix #318)
- Added doc::BlendMode enum and doc::BlendFunc type
- Renamed LayerImage::getBlendMode() -> blendMode()
- BLEND_MODE_COPY is BlendMode::SRC now
- BLEND_MODE_NORMAL is BlendMode::NORMAL now
- Added app::cmd::SetLayerBlendMode
2015-06-13 21:29:16 -03:00
David Capello
9a6ac48bfa Fix circular dependencies between image_impl.h <-> image_iterator.h
This problem was introduced in d732f5b05f33ed1fce4c8b900a54f617bfb4c5ae

Now image_iterator.h and image_bits.h use forward declarations. And if
someone want to use the Image implementation, ImageBits, LockImageBits,
ImageIterators, or some function inside primitive_fast.h, they just have
to include image_impl.h file.
2015-06-12 13:56:18 -03:00
David Capello
da1358c5dc Unify all render code in one library
Changes:
* Create render library (move util/render.cpp to render/render.cpp)
* Move app::Zoom class to render::Zoom
* Remove doc::Image::merge() member function
* Add gfx::Clip helper class (to clip dst/src rectangles before a blit)
* Move doc::composite_image() to render::composite_image()
* Remove doc::Sprite::render()
* Replace Sprite::getPixel() with render::get_sprite_pixel()
* Remove doc::layer_render() function
* Convert DitheringMethod to a enum class
* Add AppRender to configure a render::Render with the app configuration
* Move checked background preferences as document-specific configuration
* Add doc::Sprite::layer() and palette() member functions
* Add doc::Layer::cel() member function
* Add doc::Palette::entry() member function()
* Add doc::frame_t type
* Move create_palette_from_rgb/convert_pixel_format to render library
* ExportSpriteSheet doesn't need a temporary image now that we can specify
  the source rectangle in the render routine
2014-12-28 11:06:11 -03:00
David Capello
afbd3b2d96 Optimize ToolLoop with modified regions of pixels
Here we avoid copying and clearing pixels that will not be used
in the whole tool loop process.
Changes:
* Add several member functions in ToolLoop to validate/invalidate regions
  of source/destination images so we know what regions are safe to use
  by inks and can be shown in the editor
* Add new DocumentObserver::onExposeSpritePixels() member to validate
  pixels that will be displayed in the editor
* Add Ink::needs/createSpecialSourceArea() member functions to validate
  extra areas for inks like blur or jumble
* Add undoers::ModifiedRegion to save the undo information about the
  modified region
* Add ShowHideDrawingCursor class
* Change "blur" tool policy from overlap to accumulate

(This is a real fix for issue #239)
2014-12-08 14:57:56 -03:00
David Capello
63995c6f0a Merge "raster" namespace into "doc" library 2014-10-20 22:21:31 -03:00