- Added support for styles to SkinTheme and skin.xml.
- Added app::skin::Style/Rule/BackgroundRule/IconRule/TextRule classes.
- Added app::skin::SkinPart class to refer to one part (BITMAP) of
the skin sheet.
- Renamed app::skin::SkinPart to SkinParts as now SkinPart is a class.
At this moment the button isn't functional because the current frame
position is stored in the sprite (instead of the Editor). In this case,
when the "play" button is pressed, the mini-editor should show other
frames instead of the current one (should play the whole animation).
Now we have one editor for each Document we want to edit. Before we were
creating one editor and switching the document on it, but now we have
several Editors (one for each opened Document). This simplifies the
Document implementation, because it doesn't need to know temporal
Editor information (like "preferred editor settings").
- Removed all code from modules/editors.cpp (legacy from C code).
- Removed PreferredEditorSettings class and
Document::getPreferredEditorSettings().
- Added Workspace/WorkspaceView classes.
- Added DocumentView (a DocumentObserver).
- Added MiniEditorWindow class.
- Removed SelectFileCommand & CloseEditorCommand.
- Added TabView interface instead of using a raw void* in
Tabs/TabsDelegate classes.
- Modified editors_draw_sprite() calls to Document::notifySpritePixelsModified
notifications.
- The "current_editor" global variable wasn't removed because it's
used in several places yet, but it will be removed in the near future.
(Also this variable now can be NULL when we don't have an opened
document.)
+ Added support to rotate images of IMAGE_BITMAP type.
+ Added transformation_handle & pivot_handle parts in sheet.png.
+ Added rotation cursors in sheet.png.
+ Added gfx::Transformation class and Document::m_transformation field.
+ Added StandbyState::Decorator and TransformHandles class to draw
transformation handles.
+ Modified PixelsMovement class to support transformation handles.
+ Added new Linear Algebra library with Vector2d class.