- Added support for styles to SkinTheme and skin.xml.
- Added app::skin::Style/Rule/BackgroundRule/IconRule/TextRule classes.
- Added app::skin::SkinPart class to refer to one part (BITMAP) of
the skin sheet.
- Renamed app::skin::SkinPart to SkinParts as now SkinPart is a class.
At this moment the button isn't functional because the current frame
position is stored in the sprite (instead of the Editor). In this case,
when the "play" button is pressed, the mini-editor should show other
frames instead of the current one (should play the whole animation).
Now we have one editor for each Document we want to edit. Before we were
creating one editor and switching the document on it, but now we have
several Editors (one for each opened Document). This simplifies the
Document implementation, because it doesn't need to know temporal
Editor information (like "preferred editor settings").
- Removed all code from modules/editors.cpp (legacy from C code).
- Removed PreferredEditorSettings class and
Document::getPreferredEditorSettings().
- Added Workspace/WorkspaceView classes.
- Added DocumentView (a DocumentObserver).
- Added MiniEditorWindow class.
- Removed SelectFileCommand & CloseEditorCommand.
- Added TabView interface instead of using a raw void* in
Tabs/TabsDelegate classes.
- Modified editors_draw_sprite() calls to Document::notifySpritePixelsModified
notifications.
- The "current_editor" global variable wasn't removed because it's
used in several places yet, but it will be removed in the near future.
(Also this variable now can be NULL when we don't have an opened
document.)
+ Added support to rotate images of IMAGE_BITMAP type.
+ Added transformation_handle & pivot_handle parts in sheet.png.
+ Added rotation cursors in sheet.png.
+ Added gfx::Transformation class and Document::m_transformation field.
+ Added StandbyState::Decorator and TransformHandles class to draw
transformation handles.
+ Modified PixelsMovement class to support transformation handles.
+ Added new Linear Algebra library with Vector2d class.
+ Removed gfxdata.cpp file.
+ Removed get_gfx() from modules/gfx.h/cpp.
+ Added skin parts for each removed graphics of gfxdata.
+ Added IButtonIcon interface and an implementation for skin theme.
+ Removed "icon_buttons" from gui.cpp.
+ Now icons in button are set through set_gfxicon_to_button function.
+ Removed from Theme class check/radio_icon_size member variables
(they are replaced with the new IButtonIcon interface).
+ Removed jdraw_inverted_sprite(), now each icon has it normal/selected
version in the skin sheet.
- Added classes: IToolLoop, Tool, ToolGroup, ToolInk, ToolController, ToolPointShape, ToolIntertwine, ToolBox, etc.
- Added ToolLoopManager.
- Removed old src/modules/tools.cpp.
- Added ISettings and UISettingsImpl, adding the tools settings (onion skinning, grid, tiled mode, etc.).
- Added App::PenSizeBeforeChange, PenSizeAfterChange, CurrentToolChange signals.
- Renamed Context::get_bg/fg_color to getBg/FgColor.
- Refactored Brush class to Pen and added PenType.
- Renamed tiled_t to TiledMode.
- get_config_rect now uses the new Rect class imported from Vaca instead of old jrect.
- Added default_skin.xml to load tool icons.
- Added pen preview in Editor::cursor stuff.
- Added Editor::decorators.
Note: This big patch is from some time ago. I did my best to pre-commit other small changes before this big one.