This fix a new bug with the new EditorView's scroll-bars. As 1,2,3,4,5,6
keys change the zoom, they will change the viewport size, and scroll-bars
will be removed/added. We cannot continue iterating the View::m_children
collection after m_children is modified (scroll-bars are removed/added).
The affected widgets are: ColorBar::ScrollableView, ColorButton, and
StatusBar.
* Added Graphics::drawLine()
* Moved rectgrid and draw_color to modules/gfx.cpp
Changed behavior of IntEntry to stop it from continously selecting all
text as long as the mouse is over the input box. It appears that
something continues to send kMouseEnterMessage messages while use is
typing, even if the mouse is still. This caused the IntEntry select-all
multiple times and as the user typed would replace what they had already
written.
Also force value to be set within min >= value >= max when focus is lost.
This will get rid of bad values from the entry, such as 10q goes to 10,
40000 goes to 255, etc.
- Fixed issue #46: open .png files with Unicode chars
- Fixed issue #150: ability to uncompress program in folders w/Unicode chars
- Added base::utf8_iterator
- Added base::FileHandle
- Added base::get_app_path()
- Modified ui::KeyMessage::ascii() -> unicodeChar()
- Removed JI_NOTEXT flag
- Added app::XmlDocumentRef class and app::open_xml() function
- Added support for Unicode text exchange with Win32 clipboard
- Add HAVE_CONFIG_H wrapper to #include "config.h"
- Removed widgets namespace (it's in app now)
- Move some functions from src/file/file.h to src/base/cfile.h
- Move Vector2d to base library
- Rename MenuItem2 to AppMenuItem
+ Added Widget::getClientChildrenBounds()
+ Replaced all member functions in Theme::draw_x() to Theme::paintX()
+ Move code to draw tabs from Tabs::onProcessMessage() to Tabs::onPaint().
At this moment the button isn't functional because the current frame
position is stored in the sprite (instead of the Editor). In this case,
when the "play" button is pressed, the mini-editor should show other
frames instead of the current one (should play the whole animation).
Now we have one editor for each Document we want to edit. Before we were
creating one editor and switching the document on it, but now we have
several Editors (one for each opened Document). This simplifies the
Document implementation, because it doesn't need to know temporal
Editor information (like "preferred editor settings").
- Removed all code from modules/editors.cpp (legacy from C code).
- Removed PreferredEditorSettings class and
Document::getPreferredEditorSettings().
- Added Workspace/WorkspaceView classes.
- Added DocumentView (a DocumentObserver).
- Added MiniEditorWindow class.
- Removed SelectFileCommand & CloseEditorCommand.
- Added TabView interface instead of using a raw void* in
Tabs/TabsDelegate classes.
- Modified editors_draw_sprite() calls to Document::notifySpritePixelsModified
notifications.
- The "current_editor" global variable wasn't removed because it's
used in several places yet, but it will be removed in the near future.
(Also this variable now can be NULL when we don't have an opened
document.)
- Added Splitter::Type so it can be by pixel or by percentage.
- Added Widget::load/saveLayout functions and Widget::onLoad/SaveLayout
events.
- Added LayoutIO interface so we can delegate the serialization of the
layout.
We cannot send another Menu::closeAll() request if we are processing
other open/close popup requests. This also fix a crash if we keep the left
or right key pressed to navigate through menus.
- Added ThumbnailGenerator class to avoid mixing the thumbnail generation
code with FileList widget.
- Added IFileOpProgress for fop_operate() so we can update the job progress
when the "file operation" progress changes.