Remove Ramp and Quantize buttons from PaletteEntryEditor

These actions are now in the options above the ColorBar.
This commit is contained in:
David Capello 2015-05-08 17:37:41 -03:00
parent 1ef1f9e3e7
commit feb592db73

View File

@ -45,7 +45,6 @@
#include "gfx/hsv.h"
#include "gfx/rgb.h"
#include "gfx/size.h"
#include "render/quantization.h"
#include "ui/graphics.h"
#include "ui/ui.h"
@ -76,14 +75,11 @@ protected:
void onMoreOptionsClick(Event& ev);
void onCopyColorsClick(Event& ev);
void onPasteColorsClick(Event& ev);
void onRampClick(Event& ev);
void onQuantizeClick(Event& ev);
private:
void selectColorType(app::Color::Type type);
void setPaletteEntry(const app::Color& color);
void setPaletteEntryChannel(const app::Color& color, ColorSliders::Channel channel);
void setNewPalette(Palette* palette, const char* operationName);
void updateCurrentSpritePalette(const char* operationName);
void updateColorBar();
void onPalChange();
@ -100,8 +96,6 @@ private:
HsvSliders m_hsvSliders;
Button m_copyButton;
Button m_pasteButton;
Button m_rampButton;
Button m_quantizeButton;
// This variable is used to avoid updating the m_hexColorEntry text
// when the color change is generated from a
@ -251,8 +245,6 @@ PaletteEntryEditor::PaletteEntryEditor()
, m_moreOptions("+")
, m_copyButton("Copy")
, m_pasteButton("Paste")
, m_rampButton("Ramp")
, m_quantizeButton("Quantize")
, m_disableHexUpdate(false)
, m_redrawTimer(250, this)
, m_redrawAll(false)
@ -268,8 +260,6 @@ PaletteEntryEditor::PaletteEntryEditor()
setup_mini_look(&m_moreOptions);
setup_mini_look(&m_copyButton);
setup_mini_look(&m_pasteButton);
setup_mini_look(&m_rampButton);
setup_mini_look(&m_quantizeButton);
// Top box
m_topBox.addChild(&m_rgbButton);
@ -287,8 +277,6 @@ PaletteEntryEditor::PaletteEntryEditor()
box->addChild(&m_pasteButton);
m_bottomBox.addChild(box);
}
m_bottomBox.addChild(&m_rampButton);
m_bottomBox.addChild(&m_quantizeButton);
// Main vertical box
m_vbox.addChild(&m_topBox);
@ -305,8 +293,6 @@ PaletteEntryEditor::PaletteEntryEditor()
m_moreOptions.Click.connect(&PaletteEntryEditor::onMoreOptionsClick, this);
m_copyButton.Click.connect(&PaletteEntryEditor::onCopyColorsClick, this);
m_pasteButton.Click.connect(&PaletteEntryEditor::onPasteColorsClick, this);
m_rampButton.Click.connect(&PaletteEntryEditor::onRampClick, this);
m_quantizeButton.Click.connect(&PaletteEntryEditor::onQuantizeClick, this);
m_rgbSliders.ColorChange.connect(&PaletteEntryEditor::onColorSlidersChange, this);
m_hsvSliders.ColorChange.connect(&PaletteEntryEditor::onColorSlidersChange, this);
@ -550,50 +536,6 @@ void PaletteEntryEditor::onPasteColorsClick(Event& ev)
onPalChange();
}
void PaletteEntryEditor::onRampClick(Event& ev)
{
PaletteView* palette_editor = ColorBar::instance()->getPaletteView();
int index1, index2;
if (!palette_editor->getSelectedRange(index1, index2))
return;
Palette* src_palette = get_current_palette();
Palette* dst_palette = new Palette(frame_t(0), 256);
src_palette->copyColorsTo(dst_palette);
dst_palette->makeHorzRamp(index1, index2);
setNewPalette(dst_palette, "Color Ramp");
delete dst_palette;
}
void PaletteEntryEditor::onQuantizeClick(Event& ev)
{
Palette* palette = NULL;
{
const ContextReader reader(UIContext::instance());
const Sprite* sprite(reader.sprite());
if (sprite == NULL) {
Alert::show("Error<<There is no sprite selected to quantize.||&OK");
return;
}
if (sprite->pixelFormat() != IMAGE_RGB) {
Alert::show("Error<<You can use this command only for RGB sprites||&OK");
return;
}
palette = render::create_palette_from_rgb(
sprite, reader.frame(), NULL);
}
setNewPalette(palette, "Quantize Palette");
delete palette;
}
void PaletteEntryEditor::setPaletteEntry(const app::Color& color)
{
PaletteView* palView = ColorBar::instance()->getPaletteView();
@ -715,21 +657,6 @@ void PaletteEntryEditor::selectColorType(app::Color::Type type)
m_vbox.invalidate();
}
void PaletteEntryEditor::setNewPalette(Palette* palette, const char* operationName)
{
// Copy the palette
palette->copyColorsTo(get_current_palette());
// Set the palette calling the hooks
set_current_palette(palette, false);
// Update the sprite palette
updateCurrentSpritePalette(operationName);
// Redraw the entire screen
ui::Manager::getDefault()->invalidate();
}
void PaletteEntryEditor::updateCurrentSpritePalette(const char* operationName)
{
if (UIContext::instance()->activeDocument() &&