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Fixed undo for new frames in other layers.
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@ -138,7 +138,7 @@ static bool copy_cel_in_next_frame(Sprite *sprite, Layer *layer, int frame)
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/* add the cel in the layer */
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cel = cel_new(frame, image_index);
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undo_add_cel(sprite->undo, sprite->layer, cel);
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undo_add_cel(sprite->undo, layer, cel);
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layer_add_cel(layer, cel);
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return TRUE;
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