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Add test case to avoid duplicated tiles when A=0 and RGB is different
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@ -1,4 +1,4 @@
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-- Copyright (C) 2019-2020 Igara Studio S.A.
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-- Copyright (C) 2019-2021 Igara Studio S.A.
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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@ -522,3 +522,39 @@ do
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app.undo()
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end
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----------------------------------------------------------------------
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-- Tests bug with alpha=0 and different RGB values
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----------------------------------------------------------------------
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do
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local spr = Sprite(32, 32)
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spr.gridBounds = Rectangle(0, 0, 2, 2)
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app.command.NewLayer{ tilemap=true }
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local tm = app.activeLayer
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local ts = tm.tileset
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expect_eq(1, #ts)
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app.useTool{
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tool='pencil',
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color=Color{ r=0, g=0, b=0, a=255 },
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tilemapMode=TilesetMode.PIXELS,
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tilesetMode=TilesetMode.STACK,
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points={ Point(0, 0), Point(3, 0) }}
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expect_eq(2, #ts)
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app.useTool{
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tool='pencil',
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color=Color{ r=255, g=0, b=0, a=0 },
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tilemapMode=TilesetMode.PIXELS,
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tilesetMode=TilesetMode.STACK,
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points={ Point(0, 0), Point(1, 0) }}
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-- If #ts is == 3, it means that the last useTool() with a r=255 a=0
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-- created a new tile, that shouldn't be the case (because a=0
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-- should ignore RGB values to compare tiles)
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expect_eq(2, #ts)
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end
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