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Fix flicker during playback when the backup thread starts working
This includes a new version of RWLock that allows several reader locks + a weak lock (the weak lock is used in the backup thread). In this way the backup thread is not stopped or canceled when we have just to read the sprite to render it on the editor. Regression introduced in 165940164218d8ad10c43f39d08f0559e859098d
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Subproject commit c4b8402aeafa50c37122a63223ddb72218f11919
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Subproject commit c5c097547a43a68708fbf8cccc5887213973080e
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