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Fix flicker during playback when the backup thread starts working
This includes a new version of RWLock that allows several
reader locks + a weak lock (the weak lock is used in the
backup thread). In this way the backup thread is not stopped
or canceled when we have just to read the sprite to render it
on the editor.
Regression introduced in 1659401642
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Subproject commit c4b8402aeafa50c37122a63223ddb72218f11919
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Subproject commit c5c097547a43a68708fbf8cccc5887213973080e
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