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Fix invisible brush edges in certain cases/zoom levels
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@ -691,7 +691,6 @@ void Editor::drawOneSpriteUnclippedRect(ui::Graphics* g, const gfx::Rect& sprite
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else {
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g->blit(tmp, 0, 0, dest.x, dest.y, dest.w, dest.h);
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}
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m_brushPreview.invalidateRegion(gfx::Region(dest));
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}
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}
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