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Change TilesetMode names: Manual/Auto/Stack
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@ -420,8 +420,8 @@
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<part id="outline_full_pixel" x="214" y="224" w="5" h="5" />
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<part id="tiles" x="144" y="208" w="6" h="6" />
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<part id="tiles_manual" x="150" y="208" w="6" h="6" />
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<part id="tiles_semi" x="156" y="208" w="6" h="6" />
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<part id="tiles_auto" x="162" y="208" w="6" h="6" />
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<part id="tiles_auto" x="156" y="208" w="6" h="6" />
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<part id="tiles_stack" x="162" y="208" w="6" h="6" />
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</parts>
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<styles>
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<style id="box" />
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@ -350,8 +350,8 @@ Engine::Engine()
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lua_pushvalue(L, -1);
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lua_setglobal(L, "TilesetMode");
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setfield_integer(L, "MANUAL", TilesetMode::Manual);
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setfield_integer(L, "SEMI", TilesetMode::Semi);
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setfield_integer(L, "AUTO", TilesetMode::Auto);
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setfield_integer(L, "STACK", TilesetMode::Stack);
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lua_pop(L, 1);
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// Register classes/prototypes
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@ -14,8 +14,8 @@ namespace app {
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// tilemap is edited.
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enum class TilesetMode {
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Manual, // Modify existent tiles (don't create new ones)
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Semi, // Auto-generate new tiles if needed, edit existent ones
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Auto, // Auto-generate new and modified tiles
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Auto, // Add/remove tiles automatically when needed
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Stack, // Stack modified tiles as new ones
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};
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} // namespace app
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@ -165,7 +165,7 @@ ColorBar::ColorBar(int align, TooltipManager* tooltipManager)
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, m_lastButtons(kButtonLeft)
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, m_editMode(false)
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, m_tilesMode(false)
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, m_tilesetMode(TilesetMode::Semi)
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, m_tilesetMode(TilesetMode::Auto)
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, m_redrawTimer(250, this)
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, m_redrawAll(false)
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, m_implantChange(false)
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@ -182,12 +182,12 @@ ColorBar::ColorBar(int align, TooltipManager* tooltipManager)
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m_tilesButton.addItem(theme->parts.tiles());
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static_assert(0 == int(TilesetMode::Manual) &&
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1 == int(TilesetMode::Semi) &&
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2 == int(TilesetMode::Auto), "Tileset mode buttons doesn't match TilesetMode enum values");
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1 == int(TilesetMode::Auto) &&
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2 == int(TilesetMode::Stack), "Tileset mode buttons doesn't match TilesetMode enum values");
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m_tilesetModeButtons.addItem(theme->parts.tilesManual());
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m_tilesetModeButtons.addItem(theme->parts.tilesSemi());
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m_tilesetModeButtons.addItem(theme->parts.tilesAuto());
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m_tilesetModeButtons.addItem(theme->parts.tilesStack());
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setTilesetMode(m_tilesetMode);
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m_paletteView.setColumns(8);
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@ -1420,11 +1420,11 @@ void ColorBar::setupTooltips(TooltipManager* tooltipManager)
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tooltipManager->addTooltipFor(
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m_tilesButton.getItem(0), "Show/Hide Tileset", BOTTOM);
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tooltipManager->addTooltipFor(
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m_tilesetModeButtons.getItem((int)TilesetMode::Manual), "Manual-mode: Modify existent tiles,\ndon't create new tiles automatically", BOTTOM);
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m_tilesetModeButtons.getItem((int)TilesetMode::Manual), "Manual: Modify existent tiles,\ndon't create new tiles automatically", BOTTOM);
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tooltipManager->addTooltipFor(
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m_tilesetModeButtons.getItem((int)TilesetMode::Semi), "Semi-mode: Modify and reuse existent tiles,\ncreate/delete tiles if needed/possible", BOTTOM);
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m_tilesetModeButtons.getItem((int)TilesetMode::Auto), "Auto: Modify and reuse existent tiles,\ncreate/delete tiles if needed/possible", BOTTOM);
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tooltipManager->addTooltipFor(
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m_tilesetModeButtons.getItem((int)TilesetMode::Auto), "Auto-mode: Don't modify existent tiles,\ngenerate new tiles automatically only", BOTTOM);
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m_tilesetModeButtons.getItem((int)TilesetMode::Stack), "Stack: Don't modify existent tiles,\ngenerate and stack new tiles automatically", BOTTOM);
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}
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// static
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@ -407,7 +407,7 @@ void modify_tilemap_cel_region(
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// Autogenerate tiles
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if (tilesetMode == TilesetMode::Auto ||
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tilesetMode == TilesetMode::Semi) {
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tilesetMode == TilesetMode::Stack) {
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doc::TilesetHashTable hashImages; // TODO the hashImages should be inside the Tileset
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{
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// Add existent tiles in the hash table
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@ -451,7 +451,7 @@ void modify_tilemap_cel_region(
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const doc::tile_index ti = doc::tile_geti(t);
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const doc::ImageRef existenTileImage = tileset->get(ti);
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if (tilesetMode == TilesetMode::Semi)
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if (tilesetMode == TilesetMode::Auto)
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modifiedTileIndexes[ti] = true;
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const gfx::Rect tileInCanvasRc(grid.tileToCanvas(tilePt), tileSize);
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@ -465,7 +465,7 @@ void modify_tilemap_cel_region(
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if (it != hashImages.end()) {
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tileIndex = it->second; // TODO
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if (tilesetMode == TilesetMode::Semi) {
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if (tilesetMode == TilesetMode::Auto) {
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if (tileIndex >= 0 && tileIndex < modifiedTileIndexes.size())
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modifiedTileIndexes[tileIndex] = false;
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}
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@ -507,7 +507,7 @@ void modify_tilemap_cel_region(
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}
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// Remove unused tiles
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if (tilesetMode == TilesetMode::Semi) {
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if (tilesetMode == TilesetMode::Auto) {
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// TODO reuse tiles that will be removed in the algorithm above
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remove_unused_tiles_from_tileset(cmds, tileset, modifiedTileIndexes);
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}
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