Added new command to rotate canvas.

This commit is contained in:
David Capello 2009-06-14 19:16:42 +00:00
parent 0e2fba2396
commit edc4da4b8e
5 changed files with 176 additions and 0 deletions

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@ -1,3 +1,7 @@
2009-06-14 David A. Capello <davidcapello@gmail.com>
* src/commands/cmd_rotate_canvas.cpp: Added.
2009-06-11 David A. Capello <davidcapello@gmail.com>
* src/modules/gui.h (JWidgetPtr): Added to automatically delete

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@ -62,6 +62,7 @@ COMMON_SOURCES = \
src/commands/cmd_remove_frame.cpp \
src/commands/cmd_remove_layer.cpp \
src/commands/cmd_reselect_mask.cpp \
src/commands/cmd_rotate_canvas.cpp \
src/commands/cmd_save_file.cpp \
src/commands/cmd_save_mask.cpp \
src/commands/cmd_screen_shot.cpp \

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@ -0,0 +1,168 @@
/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2009 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <allegro/unicode.h>
#include "jinete/jinete.h"
#include "commands/commands.h"
#include "core/app.h"
#include "core/job.h"
#include "modules/gui.h"
#include "modules/sprites.h"
#include "raster/cel.h"
#include "raster/image.h"
#include "raster/mask.h"
#include "raster/sprite.h"
#include "raster/stock.h"
#include "undoable.h"
#include "widgets/colbar.h"
class RotateCanvasJob : public Job
{
SpriteWriter m_sprite;
int m_angle;
public:
RotateCanvasJob(const SpriteReader& sprite, int angle)
: Job("Rotate Canvas")
, m_sprite(sprite)
{
m_angle = angle;
}
protected:
/**
* [working thread]
*/
virtual void on_job()
{
Undoable undoable(m_sprite, "Rotate Canvas");
// get all sprite cels
JList cels = jlist_new();
sprite_get_cels(m_sprite, cels);
// for each cel...
JLink link;
JI_LIST_FOR_EACH(cels, link) {
Cel* cel = (Cel*)link->data;
Image* image = stock_get_image(m_sprite->stock, cel->image);
// change it location
switch (m_angle) {
case 180:
undoable.set_cel_position(cel,
m_sprite->w - cel->x - image->w,
m_sprite->h - cel->y - image->h);
break;
case 90:
undoable.set_cel_position(cel, m_sprite->h - cel->y - image->h, cel->x);
break;
case -90:
undoable.set_cel_position(cel, cel->y, m_sprite->w - cel->x - image->w);
break;
}
}
jlist_free(cels);
// for each stock's image
for (int i=0; i<m_sprite->stock->nimage; ++i) {
Image* image = stock_get_image(m_sprite->stock, i);
if (!image)
continue;
// rotate the image
Image* new_image = image_new(image->imgtype,
m_angle == 180 ? image->w: image->h,
m_angle == 180 ? image->h: image->w);
switch (m_angle) {
case 180:
for (int y=0; y<image->h; ++y)
for (int x=0; x<image->w; ++x)
new_image->putpixel(image->w - x - 1,
image->h - y - 1, image->getpixel(x, y));
break;
case 90:
for (int y=0; y<image->h; ++y)
for (int x=0; x<image->w; ++x)
new_image->putpixel(image->h - y - 1, x, image->getpixel(x, y));
break;
case -90:
for (int y=0; y<image->h; ++y)
for (int x=0; x<image->w; ++x)
new_image->putpixel(y, image->w - x - 1, image->getpixel(x, y));
break;
}
undoable.replace_stock_image(i, new_image);
job_progress((float)i / m_sprite->stock->nimage);
// cancel all the operation?
if (is_canceled())
return; // Undoable destructor will undo all operations
}
// resize sprite
if (m_angle != 180)
undoable.set_sprite_size(m_sprite->h, m_sprite->w);
// TODO rotate mask
// regenerate mask
sprite_generate_mask_boundaries(m_sprite);
// commit changes
undoable.commit();
}
};
static bool cmd_rotate_canvas_enabled(const char *argument)
{
const CurrentSpriteReader sprite;
return sprite != NULL;
}
static void cmd_rotate_canvas_execute(const char *argument)
{
int angle = ustrtol(argument, NULL, 10);
CurrentSpriteReader sprite;
{
RotateCanvasJob job(sprite, angle);
job.do_job();
}
sprite_generate_mask_boundaries(sprite);
update_screen_for_sprite(sprite);
}
Command cmd_rotate_canvas = {
CMD_ROTATE_CANVAS,
cmd_rotate_canvas_enabled,
NULL,
cmd_rotate_canvas_execute,
NULL
};

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@ -103,6 +103,7 @@ extern Command cmd_remove_frame;
extern Command cmd_remove_layer;
extern Command cmd_replace_color;
extern Command cmd_reselect_mask;
extern Command cmd_rotate_canvas;
extern Command cmd_save_file;
extern Command cmd_save_file_as;
extern Command cmd_save_file_copy_as;
@ -197,6 +198,7 @@ static Command *commands[] = {
&cmd_remove_layer,
&cmd_replace_color,
&cmd_reselect_mask,
&cmd_rotate_canvas,
&cmd_save_file,
&cmd_save_file_as,
&cmd_save_file_copy_as,

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@ -97,6 +97,7 @@
#define CMD_REMOVE_LAYER "remove_layer"
#define CMD_REPLACE_COLOR "replace_color"
#define CMD_RESELECT_MASK "reselect_mask"
#define CMD_ROTATE_CANVAS "rotate_canvas"
#define CMD_SAVE_FILE "save_file"
#define CMD_SAVE_FILE_AS "save_file_as"
#define CMD_SAVE_FILE_COPY_AS "save_file_copy_as"