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lua: use our base::open_file_raw to open files from io lib funcs
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@ -14,6 +14,7 @@
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#include "app/console.h"
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#include "app/script/luacpp.h"
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#include "base/chrono.h"
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#include "base/file_handle.h"
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#include "base/fs.h"
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#include "base/fstream_path.h"
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#include "doc/anidir.h"
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@ -109,6 +110,13 @@ void register_sprites_class(lua_State* L);
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void register_tag_class(lua_State* L);
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void register_tags_class(lua_State* L);
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// We use our own fopen() that supports Unicode filename on Windows
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extern "C" FILE* lua_user_fopen(const char* fname,
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const char* mode)
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{
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return base::open_file_raw(fname, mode);
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}
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Engine::Engine()
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: L(luaL_newstate())
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, m_delegate(nullptr)
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@ -122,12 +130,13 @@ Engine::Engine()
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luaL_requiref(L, LUA_GNAME, luaopen_base, 1);
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luaL_requiref(L, LUA_COLIBNAME, luaopen_coroutine, 1);
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luaL_requiref(L, LUA_TABLIBNAME, luaopen_table, 1);
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luaL_requiref(L, LUA_IOLIBNAME, luaopen_io, 1);
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luaL_requiref(L, LUA_OSLIBNAME, luaopen_os, 1);
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luaL_requiref(L, LUA_STRLIBNAME, luaopen_string, 1);
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luaL_requiref(L, LUA_MATHLIBNAME, luaopen_math, 1);
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luaL_requiref(L, LUA_UTF8LIBNAME, luaopen_utf8, 1);
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luaL_requiref(L, LUA_DBLIBNAME, luaopen_debug, 1);
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lua_pop(L, 8);
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lua_pop(L, 9);
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// Overwrite Lua functions
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lua_register(L, "print", print);
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