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Don't layout StatusBar/redraw zoom field when playing animation
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parent
3e3a7dbe27
commit
ea468b7ed0
@ -941,8 +941,12 @@ void StatusBar::onActiveSiteChange(const Site& site)
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showSnapToGridWarning(docPref.grid.snap());
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// Current frame
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m_currentFrame->setTextf(
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"%d", site.frame()+docPref.timeline.firstFrame());
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{
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std::string newText =
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fmt::format("{}", site.frame()+docPref.timeline.firstFrame());
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if (m_currentFrame->text() != newText)
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m_currentFrame->setText(newText);
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}
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// Zoom level
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if (current_editor)
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@ -952,7 +956,6 @@ void StatusBar::onActiveSiteChange(const Site& site)
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m_docControls->setVisible(false);
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showSnapToGridWarning(false);
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}
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layout();
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}
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void StatusBar::onPixelFormatChanged(DocEvent& ev)
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@ -1,4 +1,5 @@
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// Aseprite
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// Copyright (C) 2021 Igara Studio S.A.
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// Copyright (C) 2001-2017 David Capello
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//
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// This program is distributed under the terms of
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@ -47,7 +48,9 @@ void ZoomEntry::setZoom(const render::Zoom& zoom)
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if (m_locked)
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return;
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setText(onGetTextFromValue(zoom.linearScale()));
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std::string newText = onGetTextFromValue(zoom.linearScale());
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if (newText != text())
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setText(newText);
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}
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void ZoomEntry::onValueChange()
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