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Fix fromImage() to avoid missing pixels
Before this, pixels with an alpha < 128 were not taken into account to build the mask. Now only pixels with alpha = 0 are not taken into account.
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@ -149,7 +149,7 @@ void Mask::fromImage(const Image* image, const gfx::Point& maskOrigin)
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for (; maskIt != maskEnd; ++maskIt, ++rgbIt) {
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ASSERT(rgbIt != rgbEnd);
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color_t c = *rgbIt;
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*maskIt = (rgba_geta(c) >= 128); // TODO configurable threshold
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*maskIt = (rgba_geta(c) > 0);
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}
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break;
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}
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@ -163,7 +163,7 @@ void Mask::fromImage(const Image* image, const gfx::Point& maskOrigin)
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for (; maskIt != maskEnd; ++maskIt, ++grayIt) {
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ASSERT(grayIt != grayEnd);
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color_t c = *grayIt;
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*maskIt = (graya_geta(c) >= 128); // TODO configurable threshold
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*maskIt = (graya_geta(c) > 0);
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}
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break;
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}
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