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Fix warnings of unused varisables when !ENABLE_UI
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@ -1185,7 +1185,6 @@ bool ExportSpriteSheetCommand::onEnabled(Context* context)
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void ExportSpriteSheetCommand::onExecute(Context* context)
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void ExportSpriteSheetCommand::onExecute(Context* context)
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{
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{
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Site site = context->activeSite();
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Site site = context->activeSite();
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Doc* document = site.document();
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auto& params = this->params();
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auto& params = this->params();
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DocExporter exporter;
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DocExporter exporter;
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@ -1197,6 +1196,7 @@ void ExportSpriteSheetCommand::onExecute(Context* context)
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// and when the Preferences::m_docs collection is iterated to save
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// and when the Preferences::m_docs collection is iterated to save
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// all DocumentPreferences, it accesses an invalid Doc* pointer (an
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// all DocumentPreferences, it accesses an invalid Doc* pointer (an
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// already removed/deleted document).
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// already removed/deleted document).
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Doc* document = site.document();
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DocumentPreferences& docPref(Preferences::instance().document(document));
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DocumentPreferences& docPref(Preferences::instance().document(document));
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// Show UI if the user specified it explicitly (params.ui=true) or
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// Show UI if the user specified it explicitly (params.ui=true) or
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@ -1,4 +1,5 @@
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// Aseprite
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// Aseprite
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// Copyright (C) 2019 Igara Studio S.A.
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// Copyright (C) 2018 David Capello
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// Copyright (C) 2018 David Capello
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//
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//
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// This program is distributed under the terms of
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// This program is distributed under the terms of
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@ -31,6 +32,7 @@
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namespace app {
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namespace app {
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namespace script {
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namespace script {
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#ifdef ENABLE_UI
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namespace {
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namespace {
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// Map from .lua file name -> sha1
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// Map from .lua file name -> sha1
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@ -65,6 +67,7 @@ std::string get_script_filename(lua_State* L)
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}
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}
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} // anonymous namespace
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} // anonymous namespace
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#endif // ENABLE_UI
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int secure_io_open(lua_State* L)
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int secure_io_open(lua_State* L)
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{
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{
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@ -90,7 +90,9 @@ void Transaction::commit()
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TX_TRACE("TX: Commit <%s>\n", m_cmds->label().c_str());
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TX_TRACE("TX: Commit <%s>\n", m_cmds->label().c_str());
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m_cmds->updateSpritePositionAfter();
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m_cmds->updateSpritePositionAfter();
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#ifdef ENABLE_UI
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const SpritePosition sprPos = m_cmds->spritePositionAfterExecute();
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const SpritePosition sprPos = m_cmds->spritePositionAfterExecute();
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#endif
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m_undo->add(m_cmds);
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m_undo->add(m_cmds);
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m_cmds = nullptr;
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m_cmds = nullptr;
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