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Disable tests by default
Sometimes a compilation error in a test is reported when the user only wants to execute the Aseprite binary (and it's actually already compiled).
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@ -19,7 +19,7 @@ before_install:
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before_script:
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- mkdir build
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- cd build
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- cmake .. -DUSE_SHARED_CURL=$SHARED -DUSE_SHARED_GIFLIB=$SHARED -DUSE_SHARED_JPEGLIB=$SHARED -DUSE_SHARED_ZLIB=$SHARED -DUSE_SHARED_LIBPNG=$SHARED -DUSE_SHARED_TINYXML=$SHARED -DUSE_SHARED_PIXMAN=$SHARED -DUSE_SHARED_ALLEGRO4=$SHARED
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- cmake .. -DUSE_SHARED_CURL=$SHARED -DUSE_SHARED_GIFLIB=$SHARED -DUSE_SHARED_JPEGLIB=$SHARED -DUSE_SHARED_ZLIB=$SHARED -DUSE_SHARED_LIBPNG=$SHARED -DUSE_SHARED_TINYXML=$SHARED -DUSE_SHARED_PIXMAN=$SHARED -DUSE_SHARED_ALLEGRO4=$SHARED -DENABLE_TESTS=ON
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script:
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- "make"
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@ -55,7 +55,7 @@ option(USE_SKIA_BACKEND "Use Skia backend" off)
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option(ENABLE_MEMLEAK "Enable memory-leaks detector (only for developers)" off)
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option(ENABLE_UPDATER "Enable automatic check for updates" on)
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option(ENABLE_WEBSERVER "Enable support to run a webserver (for HTML5 gamedev)" off)
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option(ENABLE_TESTS "Enable the unit tests" on)
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option(ENABLE_TESTS "Enable the unit tests" off)
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option(ENABLE_TRIAL_MODE "Compile the trial version" off)
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option(ENABLE_STEAM "Compile with Steam library" off)
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option(FULLSCREEN_PLATFORM "Enable fullscreen by default" off)
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