Take care of linked cels when creating the sprite sheet texture

This commit is contained in:
David Capello 2015-03-18 15:15:30 -03:00
parent f475378d38
commit e0ff176236
2 changed files with 96 additions and 22 deletions

View File

@ -436,6 +436,8 @@ void App::initialize(const AppOptions& options)
m_exporter->exportSheet();
m_exporter.reset(NULL);
PRINTF("Export sprite sheet: Done\n");
}
}

View File

@ -19,6 +19,7 @@
#include "app/ui_context.h"
#include "base/convert_to.h"
#include "base/path.h"
#include "base/shared_ptr.h"
#include "base/unique_ptr.h"
#include "doc/algorithm/shrink_bounds.h"
#include "doc/cel.h"
@ -40,6 +41,37 @@ using namespace doc;
namespace app {
class SampleBounds {
public:
SampleBounds(Sprite* sprite) :
m_originalSize(sprite->width(), sprite->height()),
m_trimmedBounds(0, 0, sprite->width(), sprite->height()),
m_inTextureBounds(0, 0, sprite->width(), sprite->height()) {
}
bool trimmed() const {
return m_trimmedBounds.x > 0
|| m_trimmedBounds.y > 0
|| m_trimmedBounds.w != m_originalSize.w
|| m_trimmedBounds.h != m_originalSize.h;
}
const gfx::Size& originalSize() const { return m_originalSize; }
const gfx::Rect& trimmedBounds() const { return m_trimmedBounds; }
const gfx::Rect& inTextureBounds() const { return m_inTextureBounds; }
void setOriginalSize(const gfx::Size& size) { m_originalSize = size; }
void setTrimmedBounds(const gfx::Rect& bounds) { m_trimmedBounds = bounds; }
void setInTextureBounds(const gfx::Rect& bounds) { m_inTextureBounds = bounds; }
private:
gfx::Size m_originalSize;
gfx::Rect m_trimmedBounds;
gfx::Rect m_inTextureBounds;
};
typedef SharedPtr<SampleBounds> SampleBoundsPtr;
class DocumentExporter::Sample {
public:
Sample(Document* document, Sprite* sprite, Layer* layer,
@ -49,9 +81,8 @@ public:
m_layer(layer),
m_frame(frame),
m_filename(filename),
m_originalSize(sprite->width(), sprite->height()),
m_trimmedBounds(0, 0, sprite->width(), sprite->height()),
m_inTextureBounds(0, 0, sprite->width(), sprite->height()) {
m_bounds(new SampleBounds(sprite)),
m_isDuplicated(false) {
}
Document* document() const { return m_document; }
@ -59,20 +90,25 @@ public:
Layer* layer() const { return m_layer; }
frame_t frame() const { return m_frame; }
std::string filename() const { return m_filename; }
const gfx::Size& originalSize() const { return m_originalSize; }
const gfx::Rect& trimmedBounds() const { return m_trimmedBounds; }
const gfx::Rect& inTextureBounds() const { return m_inTextureBounds; }
const gfx::Size& originalSize() const { return m_bounds->originalSize(); }
const gfx::Rect& trimmedBounds() const { return m_bounds->trimmedBounds(); }
const gfx::Rect& inTextureBounds() const { return m_bounds->inTextureBounds(); }
bool trimmed() const {
return m_trimmedBounds.x > 0
|| m_trimmedBounds.y > 0
|| m_trimmedBounds.w != m_originalSize.w
|| m_trimmedBounds.h != m_originalSize.h;
return m_bounds->trimmed();
}
void setOriginalSize(const gfx::Size& size) { m_originalSize = size; }
void setTrimmedBounds(const gfx::Rect& bounds) { m_trimmedBounds = bounds; }
void setInTextureBounds(const gfx::Rect& bounds) { m_inTextureBounds = bounds; }
void setOriginalSize(const gfx::Size& size) { m_bounds->setOriginalSize(size); }
void setTrimmedBounds(const gfx::Rect& bounds) { m_bounds->setTrimmedBounds(bounds); }
void setInTextureBounds(const gfx::Rect& bounds) { m_bounds->setInTextureBounds(bounds); }
bool isDuplicated() const { return m_isDuplicated; }
SampleBoundsPtr sharedBounds() const { return m_bounds; }
void setSharedBounds(const SampleBoundsPtr& bounds) {
m_isDuplicated = true;
m_bounds = bounds;
}
private:
Document* m_document;
@ -80,9 +116,8 @@ private:
Layer* m_layer;
frame_t m_frame;
std::string m_filename;
gfx::Size m_originalSize;
gfx::Rect m_trimmedBounds;
gfx::Rect m_inTextureBounds;
SampleBoundsPtr m_bounds;
bool m_isDuplicated;
};
class DocumentExporter::Samples {
@ -123,6 +158,9 @@ public:
gfx::Size rowSize(0, 0);
for (auto& sample : samples) {
if (sample.isDuplicated())
continue;
const Sprite* sprite = sample.sprite();
const Layer* layer = sample.layer();
gfx::Size size = sample.trimmedBounds().getSize();
@ -166,8 +204,12 @@ public:
void layoutSamples(Samples& samples, int& width, int& height) override {
gfx::PackingRects pr;
for (auto& sample : samples)
for (auto& sample : samples) {
if (sample.isDuplicated())
continue;
pr.add(sample.trimmedBounds().getSize());
}
if (width == 0 || height == 0) {
gfx::Size sz = pr.bestFit();
@ -179,6 +221,9 @@ public:
auto it = samples.begin();
for (auto& rc : pr) {
if (it->isDuplicated())
continue;
ASSERT(it != samples.end());
it->setInTextureBounds(rc);
++it;
@ -284,12 +329,36 @@ void DocumentExporter::captureSamples(Samples& samples)
(sprite->totalFrames() > frame_t(1)) ? frame: frame_t(-1));
Sample sample(doc, sprite, layer, frame, filename);
Cel* cel = nullptr;
Cel* link = nullptr;
bool done = false;
if (m_ignoreEmptyCels || m_trimCels) {
if (layer && layer->isImage() && !layer->cel(frame)) {
// Empty cel this sample completely
continue;
if (layer && layer->isImage())
cel = layer->cel(frame);
if (cel)
link = cel->link();
// Re-use linked samples
if (link) {
for (const Sample& other : samples) {
if (other.sprite() == sprite &&
other.layer() == layer &&
other.frame() == link->frame()) {
ASSERT(!other.isDuplicated());
sample.setSharedBounds(other.sharedBounds());
done = true;
break;
}
}
ASSERT(done);
}
if (!done && (m_ignoreEmptyCels || m_trimCels)) {
// Ignore empty cels
if (layer && layer->isImage() && !cel)
continue;
base::UniquePtr<Image> sampleRender(
Image::create(sprite->pixelFormat(),
@ -310,7 +379,7 @@ void DocumentExporter::captureSamples(Samples& samples)
refColor = sprite->transparentColor();
if (!algorithm::shrink_bounds(sampleRender, frameBounds, refColor)) {
// If shrink_bounds returns false, it's because the whole
// If shrink_bounds() returns false, it's because the whole
// image is transparent (equal to the mask color).
continue;
}
@ -372,6 +441,9 @@ void DocumentExporter::renderTexture(const Samples& samples, Image* textureImage
textureImage->clear(0);
for (const auto& sample : samples) {
if (sample.isDuplicated())
continue;
// Make the sprite compatible with the texture so the render()
// works correctly.
if (sample.sprite()->pixelFormat() != textureImage->pixelFormat()) {