Some changes to FEATURES section in README.html.

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David Capello 2011-09-06 20:29:29 -03:00
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<a name="features"></a><h1>FEATURES</h1>
<p>
The biggest features of ASEPRITE are:
The main features of ASEPRITE are:
</p>
<p>
<ul>
<li>
Sprites are composed by <b>layers and frames</b>. These two concept are separated.
You have layers in one side and frames on the other side. You can imagine this as a
matrix, where each row is a layer and each column is a frame.
Sprites are composed by <b>layers</b> &amp; <b>frames</b>.
</li>
<li>
Supported color modes: <b>RGBA</b>, Grayscale and <b>Indexed images</b> (palettes up to 256 colors).
Supported color modes: <b>RGBA</b>, <b>Indexed</b> (palettes up to 256 colors), and Grayscale.
</li>
<li>
Supported image formats (load/save): <b>PNG</b>, <b>GIF</b>, JPG, FLC, FLI, BMP, PCX, TGA, and ASE (special format).
@ -78,18 +76,21 @@
Load and save animations in a <b>sequence of bitmaps</b> (e.g. frame1.png, frame2.png, etc.).
</li>
<li>
Tiled drawing mode, useful to draw patterns and textures.
<b>Tiled</b> drawing mode, useful to draw <b>patterns</b> and textures.
</li>
<li>
<b>Undo/Redo</b> for every operation.
</li>
<li>
Special tools like Blur, Jumble, Convolution Matrices.
</li>
<li>
<b>Multiple editors</b> support. You can split an editor horizontally or vertically multiple times
to edit and view the same sprite with different zooms, or different sprites.
</li>
<li>
Import/Export <b>Sprite Sheets</b>.
</li>
<li>
Pixel art specific tools like filled <b>Contour</b> &amp; <b>Polygon</b>.
</li>
<li>
<b>Onion skinning</b>.
</li>