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Fix applying a filter in a tilemap (don't displace cel to origin 0,0)
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@ -95,7 +95,7 @@ doc::ImageRef crop_cel_image(
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cel->layer(),
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sprite->palette(cel->frame()),
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dstImage->bounds(),
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gfx::Clip(0, 0, dstImage->bounds()),
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gfx::Clip(cel->position(), dstImage->bounds()),
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255, BlendMode::NORMAL);
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return dstImage;
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