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Use the new Surface::applyScale()
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@ -1 +1 @@
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Subproject commit 65829107c838817987f3cf6374cc68c583e5d538
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Subproject commit db9cb0de00067e34139c6f8ff4847cd572d68b31
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@ -1,5 +1,5 @@
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// Aseprite
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// Copyright (C) 2018-2024 Igara Studio S.A.
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// Copyright (C) 2018-2025 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
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@ -514,7 +514,7 @@ os::SurfaceRef BrushPopup::createSurfaceForBrush(const BrushRef& origBrush,
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if (image->pixelFormat() == IMAGE_BITMAP)
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delete palette;
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surface->applyScale(guiscale());
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surface = surface->applyScale(guiscale());
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}
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else {
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surface->clear();
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@ -385,18 +385,10 @@ void SkinTheme::loadSheet()
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if (!newSheet)
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throw base::Exception("Error loading %s file", sheet_filename.c_str());
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// TODO Change os::Surface::applyScale() to return a new surface,
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// avoid loading two times the same file (even more, if there
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// is no scale to apply, m_unscaledSheet must reference the
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// same m_sheet).
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m_unscaledSheet = system->loadRgbaSurface(sheet_filename.c_str());
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// Replace the sprite sheet
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if (m_sheet)
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m_sheet.reset();
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m_sheet = newSheet;
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if (m_sheet)
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m_sheet->applyScale(guiscale());
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// Set the unscaled and scaled version of the sprite sheet.
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m_unscaledSheet = newSheet;
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m_unscaledSheet->setImmutable();
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m_sheet = newSheet->applyScale(guiscale());
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m_sheet->setImmutable();
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// Reset sprite sheet and font of all layer styles (to avoid
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