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Move sprite selection tests to selection.lua file
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@ -4,34 +4,58 @@
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-- Read LICENSE.txt for more information.
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-- Isolated selection
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local a = Selection()
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assert(a.bounds.x == 0)
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assert(a.bounds.y == 0)
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assert(a.bounds.width == 0)
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assert(a.bounds.height == 0)
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assert(a.isEmpty)
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do
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local a = Selection()
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assert(a.bounds.x == 0)
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assert(a.bounds.y == 0)
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assert(a.bounds.width == 0)
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assert(a.bounds.height == 0)
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assert(a.isEmpty)
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a:select(1, 2, 3, 4)
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assert(a.bounds.x == 1)
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assert(a.bounds.y == 2)
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assert(a.bounds.width == 3)
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assert(a.bounds.height == 4)
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assert(not a.isEmpty)
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assert(a:contains(1, 2))
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assert(a:contains(1+3-1, 2+4-1))
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assert(not a:contains(0, 1))
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assert(not a:contains(1+3, 2+4))
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a:select(1, 2, 3, 4)
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assert(a.bounds.x == 1)
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assert(a.bounds.y == 2)
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assert(a.bounds.width == 3)
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assert(a.bounds.height == 4)
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assert(not a.isEmpty)
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assert(a:contains(1, 2))
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assert(a:contains(1+3-1, 2+4-1))
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assert(not a:contains(0, 1))
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assert(not a:contains(1+3, 2+4))
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a:select{x=5, y=6, width=7, height=8}
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assert(a.bounds.x == 5)
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assert(a.bounds.y == 6)
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assert(a.bounds.width == 7)
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assert(a.bounds.height == 8)
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a:select{x=5, y=6, width=7, height=8}
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assert(a.bounds.x == 5)
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assert(a.bounds.y == 6)
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assert(a.bounds.width == 7)
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assert(a.bounds.height == 8)
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a:deselect()
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assert(a.bounds.x == 0)
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assert(a.bounds.y == 0)
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assert(a.bounds.width == 0)
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assert(a.bounds.height == 0)
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assert(a.isEmpty)
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assert(not a:contains(0, 0))
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a:deselect()
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assert(a.bounds.x == 0)
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assert(a.bounds.y == 0)
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assert(a.bounds.width == 0)
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assert(a.bounds.height == 0)
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assert(a.isEmpty)
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assert(not a:contains(0, 0))
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end
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-- Sprite Selection
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do
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local spr = Sprite(32, 32)
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local sel = spr.selection
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assert(sel.bounds.x == 0)
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assert(sel.bounds.y == 0)
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assert(sel.bounds.width == 0)
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assert(sel.bounds.height == 0)
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sel:selectAll()
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assert(sel.bounds.x == 0)
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assert(sel.bounds.y == 0)
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assert(sel.bounds.width == spr.width)
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assert(sel.bounds.height == spr.height)
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sel:select(2, 3, 4, 5)
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assert(sel.bounds.x == 2)
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assert(sel.bounds.y == 3)
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assert(sel.bounds.width == 4)
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assert(sel.bounds.height == 5)
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end
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@ -8,25 +8,8 @@ assert(a.width == 32)
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assert(a.height == 64)
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assert(a.colorMode == ColorMode.RGB) -- RGB by default
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-- Sprite Selection
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local s = a.selection
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assert(s.bounds.x == 0)
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assert(s.bounds.y == 0)
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assert(s.bounds.width == 0)
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assert(s.bounds.height == 0)
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s:selectAll()
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assert(s.bounds.x == 0)
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assert(s.bounds.y == 0)
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assert(s.bounds.width == a.width)
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assert(s.bounds.height == a.height)
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s:select(2, 3, 4, 5)
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assert(s.bounds.x == 2)
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assert(s.bounds.y == 3)
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assert(s.bounds.width == 4)
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assert(s.bounds.height == 5)
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-- Crop and resize
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a.selection:select(2, 3, 4, 5)
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a:crop()
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assert(a.width == 4)
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assert(a.height == 5)
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