lua: Fix memory leak when using Range.frames

This commit is contained in:
David Capello 2018-11-23 16:06:21 -03:00
parent 3211bc67b1
commit d3de65c9dd

View File

@ -34,6 +34,10 @@ struct FramesObj {
frames(new std::vector<frame_t>(frames)) {
}
~FramesObj() {
delete frames;
}
FramesObj(const FramesObj&) = delete;
FramesObj& operator=(const FramesObj&) = delete;