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@ -160,6 +160,10 @@
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<option id="straight_line_preview" type="bool" default="true" />
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<option id="play_once" type="bool" default="false" />
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<option id="play_all" type="bool" default="false" />
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<!-- TODO this would be nice to be "true" but we have to fix
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some performance issue rendering huge sprites with small
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zoom levels -->
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<option id="auto_fit" type="bool" default="false" />
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</section>
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<section id="cursor">
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<option id="use_native_cursor" type="bool" default="false" />
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@ -1068,6 +1068,7 @@ zoom_from_center_with_keys = Zoom from center with keys
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show_scrollbars = Show scroll-bars in sprite editor
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show_scrollbars_tooltip = Show scroll-bars in all sprite editors.
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auto_scroll = Auto-scroll on editor edges
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auto_fit = Auto-fit screen when a sprite is open
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straight_line_preview = Preview straight line immediately on Pencil tool
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straight_line_preview_tooltip = <<<END
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On Pencil tool you can draw straight lines
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@ -203,6 +203,8 @@
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<check text="@.zoom_from_center_with_keys" id="zoom_from_center_with_keys" />
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<check text="@.show_scrollbars" id="show_scrollbars" tooltip="@.show_scrollbars_tooltip" />
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<check text="@.auto_scroll" id="auto_scroll" />
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<check text="@.auto_fit" id="auto_fit"
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pref="editor.auto_fit" />
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<check text="@.straight_line_preview" id="straight_line_preview" tooltip="@.straight_line_preview_tooltip" />
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<check text="@.discard_brush" id="discard_brush" />
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<hbox>
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@ -37,7 +37,7 @@ bool ScrollCenterCommand::onEnabled(Context* context)
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void ScrollCenterCommand::onExecute(Context* context)
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{
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current_editor->setDefaultScroll();
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current_editor->setScrollToCenter();
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}
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Command* CommandFactory::createScrollCenterCommand()
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@ -417,6 +417,14 @@ void Editor::setZoom(const render::Zoom& zoom)
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}
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void Editor::setDefaultScroll()
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{
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if (Preferences::instance().editor.autoFit())
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setScrollAndZoomToFitScreen();
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else
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setScrollToCenter();
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}
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void Editor::setScrollToCenter()
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{
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View* view = View::getView(this);
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Rect vp = view->viewportBounds();
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@ -155,6 +155,7 @@ namespace app {
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void setZoom(const render::Zoom& zoom);
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void setDefaultScroll();
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void setScrollToCenter();
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void setScrollAndZoomToFitScreen();
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void setEditorScroll(const gfx::Point& scroll);
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void setEditorZoom(const render::Zoom& zoom);
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