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Change the compilation output path to CMAKE_BINARY_DIR/bin and /lib
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@ -82,6 +82,24 @@ endif()
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######################################################################
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# Directories
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
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# We need to specify the output for each configuration to make it work
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# on Visual Studio solutions.
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/lib")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/lib")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/lib")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/lib")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/lib")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/lib")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_PROFILE "${CMAKE_BINARY_DIR}/lib")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_PROFILE "${CMAKE_BINARY_DIR}/lib")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_PROFILE "${CMAKE_BINARY_DIR}/bin")
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set(CURL_DIR ${CMAKE_SOURCE_DIR}/third_party/curl)
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set(GIFLIB_DIR ${CMAKE_SOURCE_DIR}/third_party/giflib)
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set(LIBFREETYPE_DIR ${CMAKE_SOURCE_DIR}/third_party/freetype)
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@ -53,11 +53,10 @@ the source code in a directory called `aseprite-source`):
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opening the solution, etc.
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4. When the project is compiled, you can copy the resulting executable
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file (e.g. `build/src/aseprite.exe`) to `aseprite-source` and
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file (e.g. `build/bin/aseprite.exe`) to `aseprite-source` and
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execute it. If you have used a Visual Studio project, you can copy
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the whole `data/` directory to `build/src/RelWithDebInfo/` so you
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can run/debug the program from Visual Studio IDE. On Linux, you can
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copy the `data/` directory in `~/.aseprite/` directory.
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the whole `data/` directory to `build/bin/` so you can run/debug
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the program from Visual Studio IDE.
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## Mac OS X details
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