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Minor fix for timeline header of frames
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@ -1144,7 +1144,7 @@ void Timeline::drawHeaderFrame(ui::Graphics* g, FrameNumber frame)
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// Draw the header for the layers.
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// Draw the header for the layers.
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char buf[256];
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char buf[256];
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std::sprintf(buf, "%d", frame+1);
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std::sprintf(buf, "%d", (frame+1)%100); // Draw only the first two digits.
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drawPart(g, bounds, buf, m_timelineBoxStyle,
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drawPart(g, bounds, buf, m_timelineBoxStyle,
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is_active, is_hover, is_clicked);
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is_active, is_hover, is_clicked);
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}
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}
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