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Minor changes in comments.
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@ -99,7 +99,7 @@ void PlayAnimationCommand::execute(Context* context)
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// Clear extras (e.g. pen preview)
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// Clear extras (e.g. pen preview)
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sprite->destroyExtraCel();
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sprite->destroyExtraCel();
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/* do animation */
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// Do animation
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oldpal = NULL;
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oldpal = NULL;
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speed_timer = 0;
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speed_timer = 0;
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while (!done) {
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while (!done) {
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@ -209,11 +209,10 @@ void Editor::editor_update()
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}
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}
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/**
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/**
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* Draws the sprite of the editor in the screen using
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* Draws the specified portion of sprite in the editor.
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* the @ref render_sprite routine.
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*
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*
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* @warning You should setup the clip of the @ref ji_screen before to
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* @warning You should setup the clip of the @ref ji_screen before
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* call this routine.
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* calling this routine.
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*/
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*/
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void Editor::editor_draw_sprite(int x1, int y1, int x2, int y2)
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void Editor::editor_draw_sprite(int x1, int y1, int x2, int y2)
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{
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{
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@ -222,11 +221,11 @@ void Editor::editor_draw_sprite(int x1, int y1, int x2, int y2)
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int source_x, source_y, dest_x, dest_y, width, height;
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int source_x, source_y, dest_x, dest_y, width, height;
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int scroll_x, scroll_y;
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int scroll_x, scroll_y;
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/* get scroll */
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// Get scroll
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jview_get_scroll(view, &scroll_x, &scroll_y);
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jview_get_scroll(view, &scroll_x, &scroll_y);
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/* output information */
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// Output information
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source_x = x1 << m_zoom;
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source_x = x1 << m_zoom;
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source_y = y1 << m_zoom;
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source_y = y1 << m_zoom;
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@ -235,7 +234,7 @@ void Editor::editor_draw_sprite(int x1, int y1, int x2, int y2)
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width = (x2 - x1 + 1) << m_zoom;
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width = (x2 - x1 + 1) << m_zoom;
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height = (y2 - y1 + 1) << m_zoom;
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height = (y2 - y1 + 1) << m_zoom;
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/* clip from viewport */
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// Clip from viewport
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if (dest_x < vp->x1) {
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if (dest_x < vp->x1) {
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source_x += vp->x1 - dest_x;
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source_x += vp->x1 - dest_x;
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@ -255,7 +254,7 @@ void Editor::editor_draw_sprite(int x1, int y1, int x2, int y2)
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if (dest_y+height-1 > vp->y2-1)
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if (dest_y+height-1 > vp->y2-1)
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height = vp->y2-dest_y;
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height = vp->y2-dest_y;
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/* clip from screen */
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// Clip from screen
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if (dest_x < ji_screen->cl) {
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if (dest_x < ji_screen->cl) {
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source_x += ji_screen->cl - dest_x;
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source_x += ji_screen->cl - dest_x;
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@ -275,7 +274,7 @@ void Editor::editor_draw_sprite(int x1, int y1, int x2, int y2)
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if (dest_y+height-1 >= ji_screen->cb)
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if (dest_y+height-1 >= ji_screen->cb)
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height = ji_screen->cb-dest_y;
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height = ji_screen->cb-dest_y;
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/* clip from sprite */
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// Clip from sprite
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if (source_x < 0) {
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if (source_x < 0) {
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width += source_x;
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width += source_x;
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